nvpro-samples / optix_prime_bakingLinks
Shows how to bake ambient occlusion at mesh vertices using OptiX Prime
☆45Updated 6 years ago
Alternatives and similar repositories for optix_prime_baking
Users that are interested in optix_prime_baking are comparing it to the libraries listed below
Sorting:
- DFG LUT generator☆53Updated 7 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Tone Mapper☆72Updated last month
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Image processing tool for physically based shading.☆33Updated 3 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- ☆63Updated 7 years ago
- Tangent space calculator for Houdini☆38Updated 8 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 8 years ago
- Hexagonal Bokeh Blur☆104Updated 8 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Deferred Screen Space Directional Occlusion☆90Updated 13 years ago
- ☆49Updated 7 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- ☆97Updated 2 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆81Updated 9 years ago
- ☆91Updated 7 years ago
- A demo of ambient occlusion map baking using DXR☆64Updated 3 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 7 years ago
- Source code for the light scattering sample☆98Updated 7 years ago