belcour / IntegralSH
Integrating Clipped Spherical Harmonics Expansions
☆44Updated 4 years ago
Alternatives and similar repositories for IntegralSH:
Users that are interested in IntegralSH are comparing it to the libraries listed below
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 3 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- A program that reads a file with sample sequences and uses them to integrate a specified 2D function.☆19Updated 5 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 8 months ago
- ☆17Updated 3 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Updated last year
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Global Illumination using Spherical Harmonics☆72Updated 4 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆121Updated last year
- 2D visualizer for specular path manifolds☆64Updated 3 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- A simple and fast parser for PBRT v3 files☆23Updated last year
- Spherical Harmonic Tools☆103Updated 8 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆97Updated 5 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆33Updated 3 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Offline renderer used for my blog posts☆102Updated 6 years ago
- Sampling Clear Sky Models using Truncated Gaussian Mixtures☆12Updated 3 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- Implementation of Efficient Energy-Compensated VPLs using Photon Splatting (and various rendering techniques)☆27Updated 3 years ago
- physically based path tracer on gpu☆55Updated 4 years ago
- ☆25Updated 11 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- GPU Photon Mapper☆38Updated 3 years ago