Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.
☆59Jul 17, 2020Updated 5 years ago
Alternatives and similar repositories for SpireMiniEngine
Users that are interested in SpireMiniEngine are comparing it to the libraries listed below
Sorting:
- ☆57Aug 26, 2017Updated 8 years ago
- ☆13Jan 30, 2017Updated 9 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Nov 15, 2013Updated 12 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Aug 7, 2015Updated 10 years ago
- My playground of C++ game engine ideas.☆15Sep 19, 2016Updated 9 years ago
- implementation of safegi: an rendering system with dimensional analysis.☆32Jan 25, 2013Updated 13 years ago
- ☆173Sep 5, 2017Updated 8 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Oct 6, 2015Updated 10 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 9 years ago
- OpenGL / XML + Lua Game GUI library.☆19Dec 5, 2018Updated 7 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆55Dec 30, 2017Updated 8 years ago
- [Inactive] Public domain implementations of core RFC specifications for C++14.☆13Mar 9, 2015Updated 10 years ago
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- C++ 3d math types for game developers☆21Feb 16, 2024Updated 2 years ago
- vectorized high-level math library☆42Jun 24, 2019Updated 6 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Apr 10, 2011Updated 14 years ago
- C++ minimal entity-component system single header library☆125Aug 23, 2018Updated 7 years ago
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆16Mar 15, 2018Updated 7 years ago
- Nimble is a header-only utility library.☆10Mar 8, 2017Updated 8 years ago
- Implement some RTR and PBR papers☆48Jul 8, 2017Updated 8 years ago
- My personal pet game engine in C++.☆32Feb 20, 2023Updated 3 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30May 25, 2015Updated 10 years ago
- Pack unit 3D vectors (such as normal vectors) into integer type☆17May 21, 2016Updated 9 years ago
- A quadtree implementation in C99☆23Nov 20, 2014Updated 11 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- Open source Git repository for the SIGGRAPH 2011 paper "Temporal Light Field Reconstruction for Rendering Distribution Effects"☆51Sep 25, 2011Updated 14 years ago
- A simple, one-file, header-only, C++ utility for graphs, curves and histograms.☆77May 23, 2018Updated 7 years ago
- Single header library for creating image atlases.☆27Feb 5, 2022Updated 4 years ago
- Documentation CSS style for Markdeep☆25Nov 25, 2017Updated 8 years ago
- A group of low poly meshes built in 3DSMax for UE4. Files are in FBX format.☆13Feb 4, 2016Updated 10 years ago
- Sample demonstrating the use of tessellation shaders with OpenGLES☆13Jun 5, 2017Updated 8 years ago
- A decentralized unique ID generator (int64)☆22Jun 15, 2016Updated 9 years ago
- ☆477Oct 13, 2022Updated 3 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆103Nov 5, 2018Updated 7 years ago
- OpenGL 4.3 experiment with compute shaders and tons of instanced geometry! Targets libretro GL.☆27Dec 21, 2013Updated 12 years ago
- Simple graphics engine used as submodule in many of my projects☆62Feb 25, 2019Updated 7 years ago
- C/C++ Isosurface Extraction library☆14Jan 5, 2017Updated 9 years ago
- A library for working with the .octree file format☆17Nov 28, 2018Updated 7 years ago
- Tiny C library for reading ZIP files☆13Mar 16, 2017Updated 8 years ago