KimuraRyo / BSDFProcessorLinks
Viewer for BSDF, BRDF, and BTDF
☆58Updated 5 months ago
Alternatives and similar repositories for BSDFProcessor
Users that are interested in BSDFProcessor are comparing it to the libraries listed below
Sorting:
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- Library for BSDF, BRDF, and BTDF☆30Updated 10 months ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 9 years ago
- Spherical Harmonic Tools☆104Updated 9 years ago
- 学 习和研究项目,从模仿PBRT_v2开始,目前在重构成PBRT_v3结构☆28Updated 8 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆34Updated 7 years ago
- ☆41Updated 9 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- CUDA version of my renderer (real-time raytracing!)☆66Updated 7 years ago
- An utility library including many containers, threading, OS, GUI and many other things.☆37Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆103Updated 5 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆67Updated 6 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆50Updated 3 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- Experimental Physically Based Renderer☆92Updated 5 years ago
- Atmosphere rendering based on precomputed table.☆35Updated 6 years ago
- GPU classifies how to render millions of particles☆75Updated last year
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Offline renderer used for my blog posts☆107Updated 6 years ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆56Updated 7 months ago
- physically based path tracer on gpu☆56Updated 5 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- GameWorks cross-platform graphics API samples☆34Updated 9 years ago
- OpenGL application inspired by Walt Disney Animation Studios BRDF Viewer. A BRDF Viewer that support standard RGB and spectral data (tri…☆55Updated 5 years ago
- Ray Tracing Gems 中文翻译☆29Updated 6 years ago
- Global Illumination using Spherical Harmonics☆83Updated 4 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆43Updated 3 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago