Skinning Catmull-Clark Subdivision Surfaces
☆27Mar 17, 2015Updated 11 years ago
Alternatives and similar repositories for SubdivisionSkinning
Users that are interested in SubdivisionSkinning are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Catmull-Clark subdivision surface deformation tool.☆12Mar 7, 2017Updated 9 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- Gradient domain processing for signals (and geometry) on meshes☆37Jun 12, 2025Updated 9 months ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Aug 30, 2016Updated 9 years ago
- mesh geometry tools☆25Jul 12, 2021Updated 4 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Aug 7, 2015Updated 10 years ago
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- HKUST COMP 5421 Computer Vision Project 4☆13May 4, 2014Updated 11 years ago
- worley noise☆35Oct 6, 2014Updated 11 years ago
- Fast Automatic Skinning Transformations☆69Oct 29, 2018Updated 7 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- Thin wrapper around Cmft for use with Cinder☆12Oct 26, 2016Updated 9 years ago
- Sources for the paper High-Resolution Brittle Fracture Simulation with Boundary Elements☆23Apr 27, 2016Updated 9 years ago
- Catmull-Clark网格细分算法☆14May 10, 2020Updated 5 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Simple skin converter written for Autodesk Maya.☆23Jun 19, 2016Updated 9 years ago
- Orientation independent bézier smoothing of voxel grids☆17Dec 28, 2014Updated 11 years ago
- Activity-centric Scene Synthesis for Functional 3D Scene Modeling☆16Sep 6, 2015Updated 10 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- Catmull-Clark subdivision surfaces demo☆23Jul 25, 2025Updated 8 months ago
- An OpenCL implementaton of Octree search☆22Feb 13, 2018Updated 8 years ago
- ☆33May 2, 2022Updated 3 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 10 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Oct 21, 2015Updated 10 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆15Dec 15, 2016Updated 9 years ago
- Master thesis: Interactive Physically-based Rendering☆28Feb 20, 2022Updated 4 years ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Apr 15, 2024Updated last year
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Mar 30, 2016Updated 10 years ago
- C++11 Camera Models Classes.☆35Jan 25, 2018Updated 8 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- Fast mesh simplification via edge collapsing☆133Mar 11, 2017Updated 9 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Sep 18, 2017Updated 8 years ago
- AGE - C++11 OpenGL4 Game Engine☆49Feb 4, 2016Updated 10 years ago
- Wordpress hosting with auto-scaling on Cloudways • AdFully Managed hosting built for WordPress-powered businesses that need reliable, auto-scalable hosting. Cloudways SafeUpdates now available.
- Depth-of-field implemented with a summed area table☆48Nov 30, 2016Updated 9 years ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- A tiny, portable image class that can read and write PNGs (with the help of libpng), set color-plane layout (at compile-time), and resize…☆12Jun 10, 2016Updated 9 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Dec 29, 2017Updated 8 years ago
- Catmull-Clark Subdivision Surface algorithm for Skinned Mesh in Unity3d☆16Jan 1, 2017Updated 9 years ago
- A simple mathematical expression parser written in C++ with no external dependencies whatsoever.☆19Jan 9, 2012Updated 14 years ago
- Simple path tracing renderer written from scratch in C++ with Python interface.☆21May 7, 2017Updated 8 years ago