Skinning Catmull-Clark Subdivision Surfaces
☆27Mar 17, 2015Updated 10 years ago
Alternatives and similar repositories for SubdivisionSkinning
Users that are interested in SubdivisionSkinning are comparing it to the libraries listed below
Sorting:
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- Gradient domain processing for signals (and geometry) on meshes☆36Jun 12, 2025Updated 8 months ago
- mesh geometry tools☆25Jul 12, 2021Updated 4 years ago
- Catmull-Clark subdivision surface deformation tool.☆12Mar 7, 2017Updated 8 years ago
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- worley noise☆35Oct 6, 2014Updated 11 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Aug 7, 2015Updated 10 years ago
- An OpenCL implementaton of Octree search☆22Feb 13, 2018Updated 8 years ago
- Thin wrapper around Cmft for use with Cinder☆12Oct 26, 2016Updated 9 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Aug 30, 2016Updated 9 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- Sources for the paper High-Resolution Brittle Fracture Simulation with Boundary Elements☆22Apr 27, 2016Updated 9 years ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Apr 15, 2024Updated last year
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- Catmull-Clark网格细分算法☆14May 10, 2020Updated 5 years ago
- Orientation independent bézier smoothing of voxel grids☆17Dec 28, 2014Updated 11 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Mar 30, 2016Updated 9 years ago
- AGE - C++11 OpenGL4 Game Engine☆49Feb 4, 2016Updated 10 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Sep 18, 2017Updated 8 years ago
- Master thesis: Interactive Physically-based Rendering☆28Feb 20, 2022Updated 4 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 10 years ago
- Fast Automatic Skinning Transformations☆69Oct 29, 2018Updated 7 years ago
- ☆33May 2, 2022Updated 3 years ago
- ☆15Dec 15, 2016Updated 9 years ago
- Catmull-Clark subdivision surfaces demo☆23Jul 25, 2025Updated 7 months ago
- Depth-of-field implemented with a summed area table☆48Nov 30, 2016Updated 9 years ago
- SVG Image deformation tool. Support cubic Beizer spline only.☆20Mar 22, 2019Updated 6 years ago
- C++11 Camera Models Classes.☆35Jan 25, 2018Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Feb 6, 2013Updated 13 years ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- A tiny, portable image class that can read and write PNGs (with the help of libpng), set color-plane layout (at compile-time), and resize…☆12Jun 10, 2016Updated 9 years ago
- Code to split a concave polygon by a line☆42Apr 11, 2016Updated 9 years ago
- #include <engine>☆40Oct 21, 2018Updated 7 years ago
- Simple path tracing renderer written from scratch in C++ with Python interface.☆21May 7, 2017Updated 8 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Nov 15, 2013Updated 12 years ago
- A few classes which compile faster than the classes that they replace☆12Apr 5, 2014Updated 11 years ago
- Software rasterization occlusion culling library☆39Sep 18, 2015Updated 10 years ago
- use Cinder with Google Cardboard VR☆11Jun 21, 2017Updated 8 years ago