CraGL / SubdivisionSkinningLinks
Skinning Catmull-Clark Subdivision Surfaces
☆27Updated 10 years ago
Alternatives and similar repositories for SubdivisionSkinning
Users that are interested in SubdivisionSkinning are comparing it to the libraries listed below
Sorting:
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 9 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- 3D painting tool☆39Updated 12 years ago
- Image processing tool for physically based shading.☆33Updated 4 years ago
- ☆41Updated 9 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- ☆66Updated 6 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated 2 years ago
- ☆48Updated 9 years ago
- Multiple Interacting Fluids Project☆15Updated 13 years ago
- Graphics and physics research, snippets, demos☆133Updated 9 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Nvidia HairWorks OpenGL implementation☆12Updated 9 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- インスタントラジオシティ。VPLを発射する。☆17Updated 11 years ago
- Maya plugin implementing geometry fracturing based on Voronoi Diagrams (Voronoi Shattering). Visit http://www.joesfer.com/?p=60 for furt…☆42Updated 7 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆48Updated 6 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- CIS565: CUDA Rasterizer☆35Updated 7 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- ☆23Updated 12 years ago
- Gradient domain processing for signals (and geometry) on meshes☆36Updated 3 months ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago