CraGL / SubdivisionSkinning
Skinning Catmull-Clark Subdivision Surfaces
☆25Updated 9 years ago
Alternatives and similar repositories for SubdivisionSkinning:
Users that are interested in SubdivisionSkinning are comparing it to the libraries listed below
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- 3D painting tool☆38Updated 11 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- Working clone of pbd based fluids by Korzen☆17Updated 9 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 5 years ago
- ☆66Updated 6 years ago
- Very barebones CPU Voxel Raycaster☆33Updated 4 years ago
- Nvidia HairWorks OpenGL implementation☆12Updated 8 years ago
- spherical harmonics coefficients sampler & viewer☆20Updated 7 years ago
- Image processing tool for physically based shading.☆32Updated 3 years ago
- Implementation of Donner & Jensen's "A Spectral BSSRDF for Shading Human Skin" in PBRT☆17Updated 9 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 5 years ago
- Integrating Clipped Spherical Harmonics Expansions☆44Updated 4 years ago
- ☆41Updated 9 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆36Updated 5 years ago
- Hair simulation based on FTL☆26Updated 3 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Some (simple) global illumination algorithms☆9Updated 7 years ago
- Gradient domain processing for signals (and geometry) on meshes☆34Updated 8 years ago
- ☆18Updated 6 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Updated 7 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆19Updated last year
- This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works i…☆24Updated 8 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 7 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago