jeremynewlin / Accel
☆72Updated 9 years ago
Related projects ⓘ
Alternatives and complementary repositories for Accel
- OpenGP☆80Updated 2 years ago
- Isosurface extraction from regular voxel grids☆78Updated 7 years ago
- Fast singular value decomposition, diagonalization, QR decomposition of 3x3 matrices.☆150Updated 3 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 4 years ago
- Computes the 3D Delaunay triangulation on the GPU☆124Updated 3 years ago
- HPMC is a small OpenGL/C/C++-library that extractes iso-surfaces of volumetric data directly on the GPU.☆20Updated 10 years ago
- Fast Automatic Skinning Transformations☆66Updated 6 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆172Updated 6 years ago
- Gradient domain processing for signals (and geometry) on meshes☆34Updated 8 years ago
- Mesh Decimation Tool☆95Updated 9 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆115Updated 12 years ago
- Dual Marching Cubes Implementation in C++☆61Updated 4 years ago
- A GPU implementation of the Marching Cubes algorithm for extracting surfaces from volumes using OpenCL and OpenGL☆193Updated 7 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆132Updated 3 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 3 months ago
- Port of Marco Attene's meshfix to compile and run on Mac OS X☆28Updated 7 years ago
- GPU Photon Mapper☆38Updated 3 years ago
- Simple ray intersection library similar to coldet - succedeed by libacc☆36Updated 7 years ago
- Reconstruction of triangulated surfaces from range-scanned point clouds☆36Updated 6 years ago
- Signed Distance Function from triangle mesh.☆91Updated 5 years ago
- gDel3D is the fastest 3D Delaunay triangulation algorithm. It uses the GPU for massive parallelism.☆145Updated 6 years ago
- Computer Graphics Tools library☆21Updated 7 years ago
- Standalone Spherical Quadric Error Metric implementation, introduced with Sphere-Meshes (Jean-Marc Theiry, Emilie Guy and Tamy Boubekeur,…☆38Updated last year
- The code in this tutorial implements a BVH acceleration structure☆76Updated 4 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆67Updated 10 years ago
- Directional Field Synthesis, Design, and Processing☆81Updated 3 years ago
- NanoPM, single header only PatchMatch☆71Updated 3 years ago
- A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborho…☆160Updated 8 months ago
- Example Code for Volume Rendering Tutorial☆40Updated 12 years ago