jeremynewlin / AccelLinks
☆74Updated 10 years ago
Alternatives and similar repositories for Accel
Users that are interested in Accel are comparing it to the libraries listed below
Sorting:
- OpenGP☆81Updated 3 years ago
- Fast singular value decomposition, diagonalization, QR decomposition of 3x3 matrices.☆161Updated 3 years ago
- Dual Marching Cubes Implementation in C++☆64Updated 5 years ago
- Gradient domain processing for signals (and geometry) on meshes☆36Updated 4 months ago
- Computes the 3D Delaunay triangulation on the GPU☆132Updated 4 years ago
- A GPU implementation of the Marching Cubes algorithm for extracting surfaces from volumes using OpenCL and OpenGL☆195Updated 8 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 13 years ago
- Fast Automatic Skinning Transformations☆69Updated 6 years ago
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- Isosurface extraction from regular voxel grids☆81Updated 8 years ago
- 3D geometry processing environment☆83Updated 9 years ago
- Discrete Laplace Beltrami Operator (LBO) and related applications☆22Updated 9 years ago
- Port of Marco Attene's meshfix to compile and run on Mac OS X☆29Updated 8 years ago
- Mesh Decimation Tool☆97Updated 10 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆142Updated 4 years ago
- Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)☆72Updated 13 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 11 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆179Updated 7 years ago
- A library providing functionality for the geometric processing of polygonal(non-triangular) meshes.☆61Updated 8 months ago
- CIS565 Final Project☆13Updated 10 years ago
- Mepp - 3D MEsh Processing Platform☆49Updated 7 years ago
- GPU Photon Mapper☆39Updated 4 years ago
- ☆30Updated 10 years ago
- Example Code for Volume Rendering Tutorial☆42Updated 13 years ago
- Simple ray intersection library similar to coldet - succedeed by libacc☆39Updated 2 months ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆87Updated 2 months ago
- gDel3D is the fastest 3D Delaunay triangulation algorithm. It uses the GPU for massive parallelism.☆173Updated 7 years ago
- NanoPM, single header only PatchMatch☆75Updated 5 months ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆121Updated 2 years ago
- ☆66Updated 7 years ago