iaomw / Tracer
Ray Tracing on Metal / macOS
☆25Updated this week
Alternatives and similar repositories for Tracer:
Users that are interested in Tracer are comparing it to the libraries listed below
- Metal ray-tracer source code☆66Updated 11 months ago
- Metal Accelerated Ray Tracing☆46Updated 4 years ago
- A simple demonstration of Metal 3.0 mesh shaders☆51Updated 2 years ago
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆107Updated 2 years ago
- A metal based game engine☆41Updated 3 years ago
- A cross-platform render-graph based rendering system written in Swift☆157Updated 9 months ago
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆32Updated 4 years ago
- Playing with Metal☆46Updated 6 years ago
- A command-line-compilable example of Metal.☆31Updated 5 years ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆41Updated 3 years ago
- Implicit shape rendering (SDF) in Metal.☆17Updated 3 years ago
- A wrapper for DXC and SPIRV-cross☆104Updated 2 weeks ago
- Basic multiple importance sampling, in 1d☆21Updated 4 years ago
- ☆38Updated 5 years ago
- A minimal metal application☆14Updated 4 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 3 years ago
- Light-weight online font texture atlas builder☆13Updated 8 months ago
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Updated last year
- Glitchless smooth window resizing in Metal☆49Updated 5 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- ☆144Updated 6 years ago
- A 3D modeling and rendering programming language utilizing SDFs.☆58Updated 9 months ago
- Rendertoy samples☆63Updated 3 years ago
- Collection of raymarching 3D fractals for OSX using Swift and Metal☆20Updated 4 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆46Updated 8 years ago
- A cross-platform programmable shading language ( CPU only )☆58Updated 9 months ago
- This is my experiments with BVH build algorithms on GPU.☆53Updated 6 months ago
- Vulkan sample using Swift+SDL2, built using SwiftPM (WIP)☆19Updated 5 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆122Updated 4 months ago
- Simple Game Engine Focusing on Vulkan Ray Tracing☆51Updated 3 years ago