iaomw / TracerLinks
Ray Tracing on Metal / macOS
☆27Updated 9 months ago
Alternatives and similar repositories for Tracer
Users that are interested in Tracer are comparing it to the libraries listed below
Sorting:
- Metal Accelerated Ray Tracing☆54Updated 4 years ago
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆107Updated 3 years ago
- A cross-platform render-graph based rendering system written in Swift☆164Updated 2 months ago
- A metal based game engine☆44Updated 4 years ago
- A simple demonstration of Metal 3.0 mesh shaders☆59Updated 2 years ago
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆36Updated 5 years ago
- Metal ray-tracer source code☆66Updated last year
- "Learn Metal with C++" samples, ported to iOS☆191Updated 4 months ago
- A command-line-compilable example of Metal.☆31Updated 6 years ago
- ☆149Updated 7 years ago
- Playing with Metal☆47Updated 7 years ago
- Collection of raymarching 3D fractals for OSX using Swift and Metal☆21Updated 5 years ago
- A minimal metal application☆14Updated 4 years ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆69Updated 3 years ago
- Sample code for the "Fundamentals of 3D Graphics Programming with Metal" workshop at One More Thing 2025☆47Updated 7 months ago
- Implicit shape rendering (SDF) in Metal.☆19Updated 4 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆54Updated 5 years ago
- ☆263Updated 5 years ago
- MacOS Metal Tutorial code☆159Updated 3 months ago
- Graphics and animations with the Apple Metal API☆151Updated 6 months ago
- A demonstration of 2D animated instanced drawing in Metal☆22Updated 2 years ago
- A collection of Metal and MetalKit projects and resources. Very much work in progress.☆221Updated last year
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- Extract Metal functions from .metallib files.☆177Updated 2 years ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆100Updated 2 years ago
- Rendering Disney's Moana in Swift☆116Updated 3 weeks ago
- ☆22Updated 2 years ago
- The sample code accompanying the Thirty Days of Metal article series on Medium☆147Updated 3 years ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆32Updated 5 years ago
- Metal examples using C++☆71Updated last month