A Signed Distance Bounds renderer using Apple's Metal compute pipeline
☆31May 14, 2020Updated 5 years ago
Alternatives and similar repositories for SDFMetalDemo
Users that are interested in SDFMetalDemo are comparing it to the libraries listed below
Sorting:
- ☆13Dec 17, 2019Updated 6 years ago
- MPS like shaders for audio processing. Conv1d, Spectrogram.☆18Apr 3, 2021Updated 4 years ago
- A GPU huffman decoder for iOS on top of Metal☆26Dec 12, 2018Updated 7 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆49Mar 10, 2017Updated 8 years ago
- Rendering text in SceneKit using SDF fonts.☆15Nov 11, 2019Updated 6 years ago
- Personal test project using Metal (Mac)☆23Feb 4, 2023Updated 3 years ago
- Computer-aided design of blown glass, specifically glass cane☆18Dec 7, 2021Updated 4 years ago
- Alternate lighting models using custom SCNProgram for SceneKit☆15Jan 25, 2023Updated 3 years ago
- A shell script wrapper for ffmpeg to simplify conversion to animated gifs☆15Aug 2, 2017Updated 8 years ago
- Using SCNRenderer to render a scene offscreen to a texture that's then displayed in another scene☆105Dec 15, 2018Updated 7 years ago
- A collection of libraries and applications to implement OpenGL UI and generic media processing☆19Feb 2, 2020Updated 6 years ago
- A collection of pix2pix models☆23Sep 1, 2018Updated 7 years ago
- A sensible touch interface for Cinder☆17May 4, 2015Updated 10 years ago
- Basic point cloud / anchor planes rendering with ARKit☆24Jun 6, 2017Updated 8 years ago
- SceneKit mesh deformed by a Metal compute shader☆85Jun 11, 2018Updated 7 years ago
- Metal implementation for Cinder☆61Mar 7, 2018Updated 7 years ago
- Basic 'photoshop' style scene graph.☆12Sep 15, 2017Updated 8 years ago
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- Reaction diffusion simulation using Metal Kit with parameter gradients controlled by the camera☆10Jul 31, 2015Updated 10 years ago
- PC 4k intro, ranked #2 at Evoke 2017.☆10Aug 25, 2017Updated 8 years ago
- cross compatible GL/GLES shaders to be tweaked in realtime☆14Feb 23, 2020Updated 6 years ago
- ☆13Feb 17, 2022Updated 4 years ago
- C++ 17 Spectrogram based on Apple's Accelerate and Metal frameworks;☆31Oct 24, 2020Updated 5 years ago
- ☆77Jun 17, 2018Updated 7 years ago
- Parsons D+T Class Repo: Creative Coding with OpenFrameworks☆13Dec 16, 2016Updated 9 years ago
- MeshKit☆14Apr 22, 2019Updated 6 years ago
- Showcase app for programatic UI compoents☆12Aug 7, 2017Updated 8 years ago
- volumetric brush implementation, heavily inspired by toxiclibs☆14Dec 10, 2022Updated 3 years ago
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Dec 1, 2021Updated 4 years ago
- Make gravitational waves visible in an interactive iPad simulation.☆46Jun 6, 2018Updated 7 years ago
- Visualizing forces acting on nodes during force layout☆13May 20, 2023Updated 2 years ago
- OpenCl block for Cinder☆14Feb 23, 2016Updated 10 years ago
- An interactive body tracking installation☆16Oct 11, 2021Updated 4 years ago
- Swift versions of the examples from "Learning Core Audio" (Adamson & Avila)☆15Jul 28, 2016Updated 9 years ago
- C# Simple implementation of Usdz file format☆13Feb 24, 2021Updated 5 years ago
- Thin wrapper around Cmft for use with Cinder☆12Oct 26, 2016Updated 9 years ago
- Hardware-accelerated matrix/numeric programming library for Swift☆12Sep 2, 2025Updated 6 months ago
- Build your own NSVisualEffectView☆14Oct 4, 2020Updated 5 years ago
- Structure and Appearance Optimization for Controllable Shape Design☆30Feb 21, 2018Updated 8 years ago