novocodev / SDFMetalDemo
A Signed Distance Bounds renderer using Apple's Metal compute pipeline
☆31Updated 4 years ago
Alternatives and similar repositories for SDFMetalDemo:
Users that are interested in SDFMetalDemo are comparing it to the libraries listed below
- ☆25Updated last year
- Alternate lighting models using custom SCNProgram for SceneKit☆15Updated last year
- ☆12Updated 5 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆45Updated 7 years ago
- Personal test project using Metal (Mac)☆22Updated last year
- Geometry shader demonstration for IOS, Swift and Metal☆32Updated 5 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 4 years ago
- Basic examples of shaders in SceneKit + ARKit☆36Updated 6 years ago
- Example of utilising SceneKit's SCNTechnique with Metal.☆12Updated 6 years ago
- Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
- Juicer is a generic animation / motion library for macOS & iOS & tvOS written in Swift☆14Updated last year
- A path tracer for photorealistic rendering written in Swift☆19Updated 7 years ago
- Demo of Core Image filter to create SceneKit normal maps from procedural bump maps☆26Updated last year
- Collection of raymarching 3D fractals for OSX using Swift and Metal☆20Updated 4 years ago
- Code games in Swift and C in this "down to the metal" game framework for Xcode☆11Updated last year
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆14Updated 3 years ago
- A minimal metal application☆13Updated 3 years ago
- Realtime Render Engine Protocol☆54Updated 2 years ago
- SIMDTools provides utility functions and extensions for working with SIMD matrices and vectors in Swift.☆12Updated last month
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 3 years ago
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆105Updated 2 years ago
- Tutorial source for implementing deferred lighting in Metal☆22Updated 6 years ago
- Create Live Graphics in SwiftUI (iOS, tvOS & macOS)☆51Updated 2 years ago
- ☆74Updated 6 years ago
- A simple implementation of SCNTechnique☆69Updated 5 years ago
- SceneKit Cel Shader Example☆21Updated 8 years ago
- Attempt to build a simple Xcode Playground to experiment with Metal shaders☆17Updated 6 years ago