☆149Nov 12, 2018Updated 7 years ago
Alternatives and similar repositories for modern-metal
Users that are interested in modern-metal are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆68Aug 14, 2023Updated 3 years ago
- ☆264Jun 13, 2020Updated 6 years ago
- Shared Metal Shaders☆13Aug 27, 2022Updated 3 years ago
- A demonstration of 2D animated instanced drawing in Metal☆22Aug 1, 2023Updated 3 years ago
- A sample demonstrating offscreen rendering and recording of Metal content with AVFoundation☆37Oct 14, 2018Updated 7 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- A demonstration of using the ModelIO material system to render with MetalKit☆50Apr 5, 2020Updated 6 years ago
- A metal based game engine☆44Apr 28, 2021Updated 5 years ago
- Alternate lighting models using custom SCNProgram for SceneKit☆15Jan 25, 2023Updated 3 years ago
- GPUExample☆30May 13, 2017Updated 9 years ago
- A set of Swift SIMD extensions for 3D programming☆12Jan 3, 2016Updated 10 years ago
- ☆48Sep 23, 2020Updated 5 years ago
- ☆940Jan 3, 2024Updated 2 years ago
- Fundamentals of physically based rendering with Metal 4☆31Jul 7, 2025Updated last year
- Make usage of Metal API a pleasure☆391Oct 8, 2024Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A simple 3D engine written in Swift + Metal, for educational purposes.☆55Apr 6, 2020Updated 6 years ago
- The sample code accompanying the Thirty Days of Metal article series on Medium☆151Nov 21, 2022Updated 3 years ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆107Jun 16, 2023Updated 3 years ago
- A recreation of the last example from my objc.io SceneKit article, using SCNTechnique.☆26Mar 26, 2017Updated 9 years ago
- ☆77Jun 17, 2018Updated 8 years ago
- Conway's Game of Life implemented in Metal and Swift☆15Nov 28, 2017Updated 8 years ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆31May 14, 2020Updated 6 years ago
- An Objective-C glTF 2.0 loader and Metal-based renderer☆221Oct 26, 2025Updated 9 months ago
- An example of using Toy3D (a simple 3D engine written in Swift + Metal)☆14Apr 6, 2020Updated 6 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆13Oct 11, 2020Updated 5 years ago
- Update of Apple's Core Image Fun House (FunHouse)☆11Dec 25, 2025Updated 7 months ago
- A minimal example of rendering an immersive spatial experience with Metal, ARKit, and visionOS Compositing Services☆224Jun 30, 2024Updated 2 years ago
- Apple Metal framework playground☆56Jul 10, 2014Updated 12 years ago
- A path tracer for photorealistic rendering written in Swift☆19Jan 18, 2018Updated 8 years ago
- A voxel engine written in Swift☆36May 16, 2020Updated 6 years ago
- A demonstration of ARKit scene reconstruction with the new iPad Pro with LiDAR sensor☆69Sep 14, 2020Updated 5 years ago
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆37Apr 24, 2020Updated 6 years ago
- Sequential OpenGL targets to be used as tutorials in learning OpenGL with Swift.☆11Nov 23, 2020Updated 5 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A simple demonstration of Metal 3.0 mesh shaders☆60Mar 31, 2023Updated 3 years ago
- Extensions and classes in Swift that make it easy to get an iOS device reading and processing MIDI data☆16Jan 9, 2026Updated 7 months ago
- Cross-Platform C++ Implementation of the Microsoft RoomAlive Toolkit☆21Jan 31, 2018Updated 8 years ago
- C/C++ -- Patchmatch/Graphcut☆14Jan 3, 2014Updated 12 years ago
- MetalCity - a procedural night city landscape generator☆38Aug 8, 2021Updated 5 years ago
- Metal Accelerated Ray Tracing☆55Apr 8, 2021Updated 5 years ago
- A minimal metal application☆14Mar 24, 2021Updated 5 years ago