n-yoda / metal-without-xcodeLinks
A command-line-compilable example of Metal.
☆31Updated 6 years ago
Alternatives and similar repositories for metal-without-xcode
Users that are interested in metal-without-xcode are comparing it to the libraries listed below
Sorting:
- Metal ray-tracer source code☆66Updated last year
- Playing with Metal☆47Updated 7 years ago
- A wrapper for DXC and SPIRV-cross☆106Updated last month
- A simple demonstration of Metal 3.0 mesh shaders☆58Updated 2 years ago
- minimal macOS Metal application☆41Updated 7 years ago
- A metal based game engine☆43Updated 4 years ago
- A small software graphics renderer☆88Updated 7 years ago
- A scene graph based framework for interactive 3D applications☆37Updated last month
- 🤖🌱 An Apple Metal starter repo that you could use to get the ball rolling.☆38Updated 4 years ago
- Glitchless smooth window resizing in Metal☆56Updated 6 years ago
- Metal Accelerated Ray Tracing☆54Updated 4 years ago
- Goofy - Realtime DXT1/ETC1 encoder☆86Updated last year
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆107Updated 3 years ago
- Tone Mapper☆73Updated 8 months ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆48Updated 5 years ago
- A cross-platform render-graph based rendering system written in Swift☆163Updated 3 weeks ago
- GPU fluid simulation☆173Updated 13 years ago
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆35Updated 5 years ago
- AARCH64 port of Embree ray tracing library☆51Updated 3 years ago
- Vulpes is C++ STL compute library for Metal Programming on iOS and Mac OS X GPUs☆30Updated 10 years ago
- single-header c++ math library☆110Updated 5 years ago
- ⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.☆301Updated 2 years ago
- 🎨 graphics/interaction prototyping sandbox☆326Updated this week
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆125Updated 5 years ago
- Repository contains models and reference files for ray-tracing☆66Updated 3 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated 2 years ago