mkeeter / rayray
A tiny GPU raytracer, using Zig and WebGPU
☆145Updated 3 years ago
Related projects: ⓘ
- A general purpose ray traced renderer built with Zig + Vulkan☆111Updated this week
- Google's Dawn WebGPU implementation, cross-compiled with Zig into a single static library☆150Updated 2 months ago
- simple triangle displayed using vulkan, xcb, and zig☆97Updated last week
- A live editor for fragment shaders, powered by Neovim, WebGPU, and Zig!☆217Updated 2 years ago
- An extension for the GLFW library for using WebGPU native.☆63Updated 3 months ago
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆129Updated 6 months ago
- A Zig implementation of the "Ray Tracing in One Weekend" book☆89Updated 2 years ago
- ☆99Updated this week
- Rendering a triangle using Vulkan and Rust.☆45Updated 2 years ago
- A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.☆243Updated last year
- Supplanting matrices with PGA in a forward 3D renderer.☆185Updated last month
- The accompanying code of the Learn WebGPU C++ programming guide☆102Updated this week
- An interactive, experimental, pathtracer implemented using desktop WebGPU.☆24Updated 2 months ago
- Distributions of WebGPU for native and web development, easy to integrate and interchangeable.☆150Updated this week
- A project for testing rigid body solver algorithms☆138Updated 2 weeks ago
- revisiting a known normal transformation in computer graphics☆149Updated 5 years ago
- ☆361Updated last week
- The Tauray renderer☆118Updated last week
- A program that displays glTF files using Vulkan, written in Zig.☆29Updated 5 months ago
- WebGPU Ray Tracing eXtension☆126Updated 11 months ago
- Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)☆189Updated 3 years ago
- Toying with vulkan and zig☆46Updated 7 months ago
- Real time Physically Based Rendering on the CPU using AVX512☆50Updated 7 months ago
- Command line tools for use with sokol headers☆221Updated last week
- Highly experimental, blazingly fast, lean & mean descendant of WebGPU written in Zig☆96Updated 2 months ago
- GPU driven renderer using WGPU☆61Updated 3 months ago
- Zig-based framework for creating game tools and helper apps☆130Updated 2 years ago
- Cross-platform compute shader engine☆114Updated 2 months ago
- Zig bindings for ocornut/imgui, generated using cimgui/cimgui☆94Updated 2 months ago
- Hardware Ray tracing extension for Chromium WebGPU☆265Updated 4 years ago