mkeeter / rayrayLinks
A tiny GPU raytracer, using Zig and WebGPU
☆158Updated 4 years ago
Alternatives and similar repositories for rayray
Users that are interested in rayray are comparing it to the libraries listed below
Sorting:
- Google's Dawn WebGPU implementation, cross-compiled with Zig into a single static library☆149Updated last year
- A live editor for fragment shaders, powered by Neovim, WebGPU, and Zig!☆245Updated 3 years ago
- A spectral path tracer built with Zig + Vulkan☆135Updated this week
- simple triangle displayed using vulkan, xcb, and zig☆131Updated last year
- Toying with vulkan and zig☆55Updated 3 months ago
- A Zig implementation of the "Ray Tracing in One Weekend" book☆98Updated 3 years ago
- Supplanting matrices with PGA in a forward 3D renderer.☆211Updated last year
- A program that displays glTF files using Vulkan, written in Zig.☆33Updated last year
- An extension for the GLFW library for using WebGPU native.☆95Updated 6 months ago
- A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.☆261Updated 2 years ago
- 🌋🌱 A Vulkan starter repo that you could use to get the ball rolling.☆76Updated 4 years ago
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆131Updated 2 months ago
- Nimble bidirectional text stack for UIs☆326Updated this week
- ☆50Updated last year
- ☆21Updated 2 years ago
- A 3D modeling and rendering programming language utilizing SDFs.☆60Updated 3 months ago
- Multi-threaded, CPU-based vector graphics rasterizer.☆185Updated last year
- Hardware Ray tracing extension for Chromium WebGPU☆288Updated 5 years ago
- An interactive, experimental, pathtracer implemented using desktop WebGPU.☆40Updated 6 months ago
- ☆149Updated this week
- Minimal application for wgpu on native platforms☆11Updated last month
- GPU shallow water solver using the virtual pipes model using WebGPU☆94Updated 10 months ago
- Bindings to WGPU Native in the Odin programming language☆41Updated 2 months ago
- Zig-based framework for creating game tools and helper apps☆133Updated 3 years ago
- The accompanying code of the Learn WebGPU C++ programming guide☆159Updated 2 months ago
- simple raytracer in zig☆20Updated last year
- CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.☆224Updated 3 months ago
- Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)☆213Updated 4 years ago
- Simple game written from scratch in Zig☆58Updated 5 months ago
- Cross-platform compute shader engine☆143Updated last week