serhii-rieznik / metal-renderer
Playing with Metal
☆46Updated 6 years ago
Alternatives and similar repositories for metal-renderer:
Users that are interested in metal-renderer are comparing it to the libraries listed below
- Metal ray-tracer source code☆65Updated 10 months ago
- Demoscene graphics engine.☆59Updated 4 years ago
- ☆49Updated 7 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Repository contains models and reference files for ray-tracing☆66Updated 3 years ago
- Minimalistic Vulkan engine for fast propotyping.☆41Updated 3 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- ☆21Updated 6 years ago
- HLSL-to-ISPC Utility Library☆42Updated 7 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 3 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- Photorealistic physically-based renderer☆43Updated 8 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- A command-line-compilable example of Metal.☆31Updated 5 years ago
- A programming task for job interviews I did in 2019 Q2☆16Updated 5 years ago
- Rendertoy samples☆63Updated 3 years ago
- Light Transport Equation Orb☆44Updated 10 years ago
- A scene graph based framework for interactive 3D applications☆37Updated this week
- Hexagonal Bokeh Blur☆103Updated 7 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Tile-based SW rasterizer☆32Updated 5 years ago
- A wrapper for DXC and SPIRV-cross☆103Updated this week
- ☆81Updated 6 years ago
- A cross-platform programmable shading language ( CPU only )☆58Updated 8 months ago
- ☆28Updated 10 years ago
- vectorized high-level math library☆43Updated 5 years ago