β22Nov 19, 2023Updated 2 years ago
Alternatives and similar repositories for renderer-opinions
Users that are interested in renderer-opinions are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Code for the paper "Speculative Progressive Raycasting for Memory Constrained Isosurface Visualization of Massive Volumes"β19Jan 25, 2024Updated 2 years ago
- π Statically linked MoltenVK for Vulkan on Mac using Ash π¦β110Sep 12, 2024Updated last year
- BVH Construction and Traversal Libraryβ104May 4, 2026Updated 3 weeks ago
- Dynamic suballocators for external memory (e.g., Vulkan device memory). Umaintained - consider migrating to https://crates.io/crates/offsβ¦β15Jul 22, 2022Updated 3 years ago
- ktx2 parsing libraryβ23May 16, 2026Updated last week
- Managed Database hosting by DigitalOcean β’ AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Implementation of a sparse 64-tree with hashing and modifications. Based on https://dubiousconst282.github.io/2024/10/03/voxel-ray-tracinβ¦β16Nov 19, 2025Updated 6 months ago
- A port of sebh's atmosphere model to wgpu + WGSLβ13Aug 19, 2023Updated 2 years ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friendsβ16Oct 29, 2021Updated 4 years ago
- An opinionated, practical color management library for games and graphics.β37Aug 1, 2023Updated 2 years ago
- Record and replay π± input with precise timingβ17Sep 12, 2022Updated 3 years ago
- Reusable post-processing effects for wgpuβ13Sep 13, 2024Updated last year
- An interactive, experimental, pathtracer implemented using desktop WebGPU.β48Jun 3, 2025Updated 11 months ago
- USD file grammar parserβ31Apr 29, 2024Updated 2 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Findingβ24May 11, 2020Updated 6 years ago
- Deploy on Railway without the complexity - Free Credits Offer β’ AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A vulkan implementation of the bloom method presented in Next Generation Post Processing in Call of Duty: Advanced Warfare.β16Oct 25, 2021Updated 4 years ago
- Image downsampler using a Lanczos filter implemented in ISPCβ15Mar 2, 2026Updated 2 months ago
- Another physically based renderer named after edible seaweedβ18Sep 30, 2021Updated 4 years ago
- π Experimenting with new Metal 3 featuresβ17Mar 19, 2023Updated 3 years ago
- ππ HDR -> displayβ33Feb 11, 2023Updated 3 years ago
- WebGL Heightmap Pathtracing using Quadtree Displacement Mappingβ25Dec 6, 2023Updated 2 years ago
- Texture block compression using WGPU compute shader.β18Mar 19, 2026Updated 2 months ago
- Vulkan meshlet + visibility buffer rendererβ62Dec 10, 2023Updated 2 years ago
- This is the egui integration crate for winit and ash.β22Apr 6, 2024Updated 2 years ago
- GPUs on demand by Runpod - Special Offer Available β’ AdRun AI, ML, and HPC workloads on powerful cloud GPUsβwithout limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhsβ17Feb 1, 2026Updated 3 months ago
- PBR renderer written with Rust and wgpu-rsβ32Sep 14, 2020Updated 5 years ago
- SPIR-πΉ: shader-focused IR to target, transform and translate from π¦β103Feb 10, 2024Updated 2 years ago
- Rust version of cloc-rustβ18Aug 7, 2018Updated 7 years ago
- A newtype wrapper that causes Debug impls to skip a field.β20Apr 5, 2026Updated last month
- β45Oct 9, 2023Updated 2 years ago
- Zero-terminated string types for FFI.β13Mar 13, 2023Updated 3 years ago
- Rust bindings for AMD FidelityFXβ’ Super Resolutionβ32Apr 10, 2024Updated 2 years ago
- Image filters using wgpu/compute shadersβ21Oct 14, 2022Updated 3 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer β’ AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Simplified Vulkan synchronization logic, written in rustβ59Jul 4, 2025Updated 10 months ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen β¦β23Jul 11, 2022Updated 3 years ago
- An implementation of multiresolution (Nanite/Meshlet) style rendering in Rust and Vulkan.β22Nov 30, 2024Updated last year
- Rendiation Rendering Frameworkβ71Updated this week
- A set of useful proc macros for enumsβ14Nov 17, 2022Updated 3 years ago
- β14Jul 5, 2017Updated 8 years ago
- Source code + article about efficient ray casting against triangles for gamesβ14May 29, 2021Updated 5 years ago