codetiger / MetalRayTracing
Metal Accelerated Ray Tracing
☆45Updated 3 years ago
Alternatives and similar repositories for MetalRayTracing:
Users that are interested in MetalRayTracing are comparing it to the libraries listed below
- A metal based game engine☆41Updated 3 years ago
- A simple demonstration of Metal 3.0 mesh shaders☆51Updated last year
- Metal ray-tracer source code☆65Updated 10 months ago
- Ray Tracing on Metal / macOS☆23Updated 2 years ago
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆32Updated 4 years ago
- Metal examples using C++☆47Updated 2 weeks ago
- "Learn Metal with C++" samples, ported to iOS☆164Updated last year
- A command-line-compilable example of Metal.☆31Updated 5 years ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆61Updated 6 months ago
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆105Updated 2 years ago
- Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies☆22Updated last year
- A wrapper for DXC and SPIRV-cross☆103Updated last week
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 3 years ago
- ✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my …☆115Updated last year
- 🤖🌱 An Apple Metal starter repo that you could use to get the ball rolling.☆38Updated 3 years ago
- A cross-platform render-graph based rendering system written in Swift☆157Updated 8 months ago
- The accompanying code of the Learn WebGPU C++ programming guide☆132Updated last week
- Repo for KickstartRT demo application☆50Updated 2 years ago
- MacOS Metal Tutorial code☆137Updated 3 months ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆96Updated 2 years ago
- A cross-platform programmable shading language ( CPU only )☆58Updated 8 months ago
- Minimal pathtracer using Vulkan RayTracing☆45Updated 8 months ago
- DX12 Path Tracer with ShaderToy interop☆43Updated 2 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Geometry shader demonstration for IOS, Swift and Metal☆32Updated 5 years ago
- This is my experiments with BVH build algorithms on GPU.☆52Updated 5 months ago
- Silhouette and toon shading post-processing with Vulkan☆86Updated 9 months ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆99Updated 4 years ago
- Alternate lighting models using custom SCNProgram for SceneKit☆15Updated 2 years ago
- Real Time Global Illumination With Voxel Cone Tracing☆41Updated last year