codetiger / MetalRayTracingLinks
Metal Accelerated Ray Tracing
☆48Updated 4 years ago
Alternatives and similar repositories for MetalRayTracing
Users that are interested in MetalRayTracing are comparing it to the libraries listed below
Sorting:
- A metal based game engine☆43Updated 4 years ago
- "Learn Metal with C++" samples, ported to iOS☆177Updated 2 years ago
- A simple demonstration of Metal 3.0 mesh shaders☆52Updated 2 years ago
- Metal examples using C++☆58Updated last week
- MacOS Metal Tutorial code☆148Updated 3 months ago
- Ray Tracing on Metal / macOS☆26Updated 3 months ago
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆107Updated 3 years ago
- Metal ray-tracer source code☆66Updated last year
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆33Updated 5 years ago
- A command-line-compilable example of Metal.☆31Updated 5 years ago
- ✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my …☆117Updated 2 years ago
- A cross-platform render-graph based rendering system written in Swift☆160Updated 3 weeks ago
- A signed distant font generator and a runtime helper for MacOSX and iOS that utilize Metal and CoreText.☆16Updated 10 months ago
- Examples for Apple's Metal APIs (rendering and compute).☆293Updated last year
- Monolithic dependency encapsulating many ASWF projects to swiftly architect the metaverse.☆30Updated 5 months ago
- An interactive, experimental, pathtracer implemented using desktop WebGPU.☆37Updated 2 months ago
- 🤖🌱 An Apple Metal starter repo that you could use to get the ball rolling.☆38Updated 4 years ago
- Playing with Metal☆47Updated 7 years ago
- 🔮 A GPU-based progressive path tracer written in Vulkan.☆170Updated 5 years ago
- A wrapper for DXC and SPIRV-cross☆104Updated 4 months ago
- Graphics and animations with the Apple Metal API☆138Updated 3 weeks ago
- ⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.☆299Updated 2 years ago
- Alternate lighting models using custom SCNProgram for SceneKit☆15Updated 2 years ago
- The sample code accompanying the Thirty Days of Metal article series on Medium☆139Updated 2 years ago
- WebGPU rendering experiments☆111Updated last year
- The resources and source code for my Youtube series on creating a game engine using Apple's Metal Api☆283Updated 3 years ago
- Minimal pathtracer using Vulkan RayTracing☆48Updated last year
- 🧊 A graphical program for exploring marching cubes + compute shaders in real-time.☆44Updated 5 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- Physically-based CPU and GPU ray-tracer☆372Updated last week