codetiger / MetalRayTracingLinks
Metal Accelerated Ray Tracing
☆46Updated 4 years ago
Alternatives and similar repositories for MetalRayTracing
Users that are interested in MetalRayTracing are comparing it to the libraries listed below
Sorting:
- A metal based game engine☆42Updated 4 years ago
- A simple demonstration of Metal 3.0 mesh shaders☆52Updated 2 years ago
- Metal examples using C++☆55Updated last week
- "Learn Metal with C++" samples, ported to iOS☆175Updated 2 years ago
- Metal ray-tracer source code☆66Updated last year
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆107Updated 2 years ago
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆33Updated 5 years ago
- MacOS Metal Tutorial code☆146Updated 3 months ago
- A command-line-compilable example of Metal.☆31Updated 5 years ago
- Ray Tracing on Metal / macOS☆25Updated 3 months ago
- A cross-platform render-graph based rendering system written in Swift☆158Updated last week
- Geometry shader demonstration for IOS, Swift and Metal☆32Updated 5 years ago
- ✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my …☆117Updated 2 years ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆69Updated 3 years ago
- A signed distant font generator and a runtime helper for MacOSX and iOS that utilize Metal and CoreText.☆16Updated 9 months ago
- 🤖🌱 An Apple Metal starter repo that you could use to get the ball rolling.☆38Updated 4 years ago
- Playing with Metal☆47Updated 6 years ago
- An interactive, experimental, pathtracer implemented using desktop WebGPU.☆36Updated last month
- Sample code for the "Fundamentals of 3D Graphics Programming with Metal" workshop at One More Thing 2025☆45Updated last month
- A wrapper for DXC and SPIRV-cross☆104Updated 3 months ago
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆32Updated 3 years ago
- Alternate lighting models using custom SCNProgram for SceneKit☆15Updated 2 years ago
- Monolithic dependency encapsulating many ASWF projects to swiftly architect the metaverse.☆29Updated 4 months ago
- Personal test project using Metal (Mac)☆23Updated 2 years ago
- Graphics and animations with the Apple Metal API☆134Updated 9 months ago
- Swift wrapper around Open Asset Import Library (aka assimp) for macOS and Linux☆32Updated last month
- WebGPU rendering experiments☆111Updated last year
- 🔮 A GPU-based progressive path tracer written in Vulkan.☆169Updated 5 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 9 months ago
- The sample code accompanying the Thirty Days of Metal article series on Medium☆139Updated 2 years ago