Metal Accelerated Ray Tracing
☆55Apr 8, 2021Updated 5 years ago
Alternatives and similar repositories for MetalRayTracing
Users that are interested in MetalRayTracing are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A signed distant font generator and a runtime helper for MacOSX and iOS that utilize Metal and CoreText.☆20Oct 6, 2024Updated 2 years ago
- A demonstration of how to play HDR video with Metal and AVFoundation☆23Mar 10, 2025Updated last year
- SceneKit Advanced RayTracing Rendering Sample App in Swift and Metal (for iOS Devices)☆14Apr 17, 2022Updated 4 years ago
- Realtime path tracing via WebGPU compute shaders☆191Jul 20, 2025Updated last year
- Water simulation with OpenGL☆18Jan 20, 2025Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Peter Shirley's Ray Tracing in One Weekend recreated with the new Metal ray tracing API☆18Dec 29, 2022Updated 3 years ago
- Type safety for Metal 🤘☆39Aug 24, 2026Updated 2 months ago
- A C++ wrapper for the Apple metal-cpp library to make it easier to run compute kernels on the GPU☆11Jun 11, 2025Updated last year
- Half Edge data structure manipulation(inserting vertices, edges, triangulating faces, extruding faces) and Catmul-Clark Subdivision☆14Oct 27, 2017Updated 9 years ago
- Vulkan port of the D3D12 Procedural Geometry Demo using VK_KHR_ray_tracing_pipeline and VK_KHR_acceleration_structure [WIP]☆27Sep 7, 2024Updated 2 years ago
- Basic path tracing with WebGPU.☆10Jul 4, 2023Updated 3 years ago
- Can I create a stereoscopic/40PPD Metal renderer in RealityKit? Probably.☆18May 15, 2024Updated 2 years ago
- ☆12Feb 25, 2025Updated last year
- Vulkan real-time ray tracing engine using VK_KHR_ray_tracing☆10Nov 9, 2020Updated 5 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆30Sep 22, 2024Updated 2 years ago
- Softare rasterizer for 3D models☆14Mar 24, 2026Updated 7 months ago
- A Vulkan path trace that contains advanced methods like parallax-aware path guiding and irradiance caching, as well as standard methods l…☆12Apr 18, 2021Updated 5 years ago
- ☆19Apr 15, 2025Updated last year
- Deferred Renderer using Vulkan☆16May 19, 2022Updated 4 years ago
- A minimal metal application☆15Mar 24, 2021Updated 5 years ago
- Master's thesis on volumetric rendering. Contains a path tracing and a progressive volumetric photon mapping implementation.☆14Nov 28, 2025Updated 11 months ago
- A very unpolished quake 3 map reader and renderer written in Swift, using Metal, for iOS☆19Apr 5, 2018Updated 8 years ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Oct 29, 2021Updated 5 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- An example of using Toy3D (a simple 3D engine written in Swift + Metal)☆14Apr 6, 2020Updated 6 years ago
- Voxel Planet Engine Written in Rust/wgpu☆12Jan 12, 2026Updated 9 months ago
- SceneKit RayTracing Rendering Sample App in Swift and Metal (for iOS Devices)☆16Apr 17, 2022Updated 4 years ago
- MTLTexture Viewer☆18Jul 1, 2024Updated 2 years ago
- GPU accelerated monte carlo path tracer powered by vulkan☆19Jan 21, 2022Updated 4 years ago
- An interactive, experimental, pathtracer implemented using desktop WebGPU.☆50Jun 3, 2025Updated last year
- Small example of using Metal in Swift☆11Jul 28, 2016Updated 10 years ago
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆39Feb 11, 2026Updated 8 months ago
- A basic, realtime GPU Ray Tracer using the Vulkan API.☆20Jan 24, 2018Updated 8 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Code games in Swift and C in this "down to the metal" game framework for Xcode☆12Aug 31, 2023Updated 3 years ago
- Cross-platform game framework☆66Oct 22, 2025Updated last year
- Alternate lighting models using custom SCNProgram for SceneKit☆15Jan 25, 2023Updated 3 years ago
- An OptiX 7 implementation of SPCBPT: Subspace-based Probabilistic Connections for Bidirectional Path Tracing☆15Aug 8, 2026Updated 2 months ago
- A tiny physics engine focused on rigid body simulation.☆18May 7, 2022Updated 4 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆42Mar 27, 2024Updated 2 years ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆22May 20, 2025Updated last year