AdamEisfeld / PhyKitLinks
An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit
☆69Updated 3 years ago
Alternatives and similar repositories for PhyKit
Users that are interested in PhyKit are comparing it to the libraries listed below
Sorting:
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆94Updated last year
- Thick Red Line - drawing thick lines for SceneKit with metal shaders☆55Updated 5 years ago
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆63Updated last year
- ✏️ Drawing engine with Swift and Metal (GPU)☆86Updated 5 years ago
- Swift 3D Game Engine for Windows, macOS, iOS, Linux☆148Updated 2 weeks ago
- Graphics and animations with the Apple Metal API☆133Updated 7 months ago
- The sample code accompanying the Thirty Days of Metal article series on Medium☆136Updated 2 years ago
- Metal-Based Game Engine in Swift 🐑☆45Updated 3 years ago
- A hands-on approach for getting to know all things Apple's Core Image framework can do.☆63Updated 3 years ago
- A Swift framework that simplifies working with Apple's Metal API.☆64Updated 3 months ago
- Swift wrapper around Open Asset Import Library (aka assimp) for macOS and Linux☆32Updated last week
- 🤘 Metal with SwiftUI☆48Updated 4 years ago
- Scale-invariant highlight effect for SCNNodes based on SCNTechnique☆27Updated 5 years ago
- A dependency free, lightweight, fast math library for 2D and 3D vectors, quaternions and matrices in Swift with (optional) SIMD support.☆40Updated 2 months ago
- Swift Package Manager plug-in to compile Metal files that can be debugged in Xcode Metal Debugger.☆36Updated 2 months ago
- ☆46Updated 3 years ago
- Cross-platform math library with SIMD support☆66Updated 2 years ago
- A curated list of amazing SceneKit tutorials, projects and resources. Feel free to contribute.☆51Updated 5 years ago
- SceneKit mesh deformed by a Metal compute shader☆85Updated 6 years ago
- A voxel engine written in Swift☆36Updated 5 years ago
- fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch☆35Updated 4 years ago
- an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.☆53Updated 7 months ago
- ☆61Updated 11 months ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆52Updated 5 years ago
- A sample project demonstrating a usecase for the DrawableQueue API in RealityKit 2.☆48Updated 2 years ago
- ☆145Updated 6 years ago
- Rotate SceneKit nodes using quaternions☆50Updated 5 years ago
- Enables easy, convenient asynchronous asset loading in RealityKit for many different kinds of assets.☆30Updated last year
- Write RealityKit shaders using Swift☆182Updated 8 months ago
- Combine the power of Metal and CoreGraphics by sharing resource memory☆55Updated 4 years ago