An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit
☆71Mar 24, 2022Updated 4 years ago
Alternatives and similar repositories for PhyKit
Users that are interested in PhyKit are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Alternate lighting models using custom SCNProgram for SceneKit☆15Jan 25, 2023Updated 3 years ago
- A metal based game engine☆44Apr 28, 2021Updated 5 years ago
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆34Sep 2, 2021Updated 5 years ago
- A procedural game asset generator for macOS and iOS☆30Aug 21, 2023Updated 3 years ago
- A visual Metal shader editor for macOS and iPadOS☆60Aug 24, 2023Updated 3 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Swift 3D Game Engine for Windows, macOS, iOS, Linux☆155Sep 27, 2026Updated 2 weeks ago
- A glTF 2.0 asset loader and exporter for Objective-C and Swift.☆235Jun 10, 2026Updated 4 months ago
- Artzy Open Source AR Multi-Media Recorder and Samples by Delasign.☆25Dec 24, 2018Updated 7 years ago
- MTLTexture Viewer☆18Jul 1, 2024Updated 2 years ago
- An Objective-C glTF 2.0 loader and Metal-based renderer☆221Oct 26, 2025Updated 11 months ago
- Original Spatial gesture example for visionOS☆40May 30, 2024Updated 2 years ago
- Inverse Kinematics in SceneKit.☆28May 14, 2019Updated 7 years ago
- SceneKit RayTracing Rendering Sample App in Swift and Metal (for iOS Devices)☆16Apr 17, 2022Updated 4 years ago
- ☆69Aug 27, 2018Updated 8 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Working example of SCNTechnique and Metal☆57Sep 22, 2017Updated 9 years ago
- Jabberwocky Head Tracking Kit for iOS☆12Oct 22, 2020Updated 5 years ago
- A demonstration of how to play HDR video with Metal and AVFoundation☆23Mar 10, 2025Updated last year
- Lil' Jon, he always tells the truth.☆15Oct 2, 2020Updated 6 years ago
- A collection of additional geometries ready for use in RealityKit 2+. 🥽 Vision OS/Vision Pro ready☆190Apr 15, 2024Updated 2 years ago
- API to generate 3D surface meshes for Apple platforms☆24Jun 20, 2024Updated 2 years ago
- ☆52Updated this week
- GameMath provides common types, related functions, and operators used for interactive realtime simulations (games).☆50May 21, 2023Updated 3 years ago
- Graphics and animations with the Apple Metal API☆162Jul 15, 2025Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Brings Morph Target/ Shape Key/ Blend Shape animations to RealityKit☆31Mar 15, 2024Updated 2 years ago
- An XCFramework-based Swift Package for the Draco compression library☆21Mar 10, 2024Updated 2 years ago
- A few stylization coreML models that I've trained with CreateML☆14Dec 23, 2021Updated 4 years ago
- A signed distant font generator and a runtime helper for MacOSX and iOS that utilize Metal and CoreText.☆20Oct 6, 2024Updated 2 years ago
- Metal-accelerated Simplex Noise Generator☆43Dec 26, 2025Updated 9 months ago
- Useful functions for RealityKit projects☆19Jun 1, 2023Updated 3 years ago
- A UIView which points at a RealityKit Entity from screenspace☆51Apr 29, 2020Updated 6 years ago
- GLSL editor with real time preview☆31Jul 28, 2025Updated last year
- Type safety for Metal 🤘☆39Aug 24, 2026Updated last month
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Code games in Swift and C in this "down to the metal" game framework for Xcode☆12Aug 31, 2023Updated 3 years ago
- Xcode Playground to show how to calculate the size of the bounding box in screen space☆14Sep 15, 2019Updated 7 years ago
- Convert between images, pixel buffers and textures.☆15Aug 29, 2026Updated last month
- Build your own NSVisualEffectView☆14Oct 4, 2020Updated 6 years ago
- A minimal example of rendering an immersive spatial experience with Metal, ARKit, and visionOS Compositing Services☆223Jun 30, 2024Updated 2 years ago
- SceneKit Advanced RayTracing Rendering Sample App in Swift and Metal (for iOS Devices)☆14Apr 17, 2022Updated 4 years ago
- ☆12Nov 6, 2022Updated 3 years ago