alaingalvan / metal-seedLinks
π€π± An Apple Metal starter repo that you could use to get the ball rolling.
β38Updated 3 years ago
Alternatives and similar repositories for metal-seed
Users that are interested in metal-seed are comparing it to the libraries listed below
Sorting:
- A metal based game engineβ42Updated 4 years ago
- π₯ͺ Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.β70Updated last year
- A cross-platform programmable shading language ( CPU only )β59Updated 11 months ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to compleβ¦β43Updated 2 months ago
- Quake II on Dx12β31Updated 3 years ago
- A wrapper for DXC and SPIRV-crossβ104Updated 2 months ago
- Demoscene graphics engine.β59Updated 4 years ago
- OpenGL rendering framework.β26Updated 3 years ago
- Metal ray-tracer source codeβ66Updated last year
- A featureful realtime 3D software renderβ27Updated 6 years ago
- β35Updated last year
- C++ pathtracer written for Breda University of Applied Science academic year 2020-2021β18Updated 2 years ago
- rex engine and gameβ15Updated 3 years ago
- Repository contains models and reference files for ray-tracingβ66Updated 3 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)β82Updated 5 years ago
- Use Metal's C++ interface to draw a triangle in a SDL windowβ26Updated last year
- Tutorial on NIB-less Cocoa OpenGL Windowβ38Updated 5 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoCβ46Updated 4 years ago
- Just some examples of using the Metal APIβ1Updated 10 years ago
- Handles image pixel format, querys for all, encode/decode for manyβ63Updated 2 years ago
- βͺπ±A modern OpenGL starter repo that you could use to get the ball rolling.β33Updated 5 years ago
- A small dx12 base program I use to test shaders and techniquesβ48Updated 2 years ago
- A D3D12-based rendering engineβ57Updated 4 years ago
- Simple Vulkan applicationβ25Updated 2 months ago
- sample code for discussion about SDL accurate frame pacingβ18Updated 10 months ago
- Single header "no-allocation" KTX/DDS file readerβ120Updated last year
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyouβ66Updated 9 years ago
- A minimalist library with basic facilities for developing interactive real-time 3D applications, with a strong emphasis on simplicity andβ¦β86Updated 3 years ago
- Simple Vulkan ray tracingβ36Updated 2 months ago
- Real-time software rasterizer written in C++ with windowing and model loading support.β33Updated 5 years ago