Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader
☆37Apr 24, 2020Updated 5 years ago
Alternatives and similar repositories for VoxelConeTracingMetal
Users that are interested in VoxelConeTracingMetal are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Rendering text in SceneKit using SDF fonts.☆15Nov 11, 2019Updated 6 years ago
- A simple demonstration of Metal 3.0 mesh shaders☆59Mar 31, 2023Updated 3 years ago
- Real-time Voxel Cone Tracing☆21Feb 26, 2025Updated last year
- ☆17Sep 14, 2025Updated 7 months ago
- A vulkan implementation of the bloom method presented in Next Generation Post Processing in Call of Duty: Advanced Warfare.☆16Oct 25, 2021Updated 4 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Small example of using Metal in Swift☆11Jul 28, 2016Updated 9 years ago
- A very unpolished quake 3 map reader and renderer written in Swift, using Metal, for iOS☆18Apr 5, 2018Updated 8 years ago
- Code repo for "Flow Aligned Surfacing of Curve Networks", Pan et al. 2015.☆12Jan 13, 2024Updated 2 years ago
- A minimal metal application☆14Mar 24, 2021Updated 5 years ago
- A voxel engine written in Swift☆36May 16, 2020Updated 5 years ago
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆15May 24, 2019Updated 6 years ago
- 🤖 A Swift port of Mapbox's earcut.js library☆10Jul 1, 2024Updated last year
- Personal test project using Metal (Mac)☆23Feb 4, 2023Updated 3 years ago
- Volume Rendering with OpenGL and GLSL☆10May 30, 2015Updated 10 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- MPS like shaders for audio processing. Conv1d, Spectrogram.☆18Apr 3, 2021Updated 5 years ago
- LookdevCalibration☆14Dec 10, 2020Updated 5 years ago
- A path tracer for photorealistic rendering written in Swift☆19Jan 18, 2018Updated 8 years ago
- Kapsul 3D modeler 1999-2002☆14Feb 6, 2018Updated 8 years ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆31May 14, 2020Updated 5 years ago
- Forward+ Renderer☆16Jun 30, 2018Updated 7 years ago
- This repository contains low-level bindings for RenderDoc used in Evergine.☆26Apr 1, 2026Updated 2 weeks ago
- An XCFramework-based Swift Package for the Draco compression library☆21Mar 10, 2024Updated 2 years ago
- C++ 17 Spectrogram based on Apple's Accelerate and Metal frameworks;☆31Oct 24, 2020Updated 5 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A metal based game engine☆44Apr 28, 2021Updated 4 years ago
- Extract Metal functions from .metallib files.☆179May 24, 2023Updated 2 years ago
- Renderer agnostic frame graph library☆258Dec 3, 2025Updated 4 months ago
- Swift 4.2 rendition for Mac☆17Dec 1, 2020Updated 5 years ago
- A lightweight Swift package built for simple 2D bin packing on iOS / macOS☆16Nov 30, 2020Updated 5 years ago
- ⚠️ The articles have been moved to the main repository. If you would like to publish one, please use the link below to create a Pull Requ…☆12Dec 29, 2025Updated 3 months ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Dec 2, 2018Updated 7 years ago
- Simple implementation of "Weighted Blended Order-Independent Transparency" by McGuire & Bavoil '13☆17Jan 13, 2020Updated 6 years ago
- Almost real-time Global Illumination for Unity.☆11Jul 6, 2021Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Simple starting point for using WebVR from WebAssembly programs in a web browser☆17Nov 1, 2017Updated 8 years ago
- STUN/TURN Client in Swift☆10Jul 29, 2024Updated last year
- 3D Scalar field visualizer☆16Feb 22, 2021Updated 5 years ago
- ShaderToy clone in Rust, currently supporting MacOS.☆25Mar 14, 2021Updated 5 years ago
- Marching cubes algorithm demo for OpenFrameworks / OSX, using a geometry shader☆27Mar 2, 2012Updated 14 years ago
- Neural Radiance Cache (NRC) Library☆46Oct 27, 2025Updated 5 months ago
- A demonstration of ARKit scene reconstruction with the new iPad Pro with LiDAR sensor☆69Sep 14, 2020Updated 5 years ago