Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader
☆37Apr 24, 2020Updated 6 years ago
Alternatives and similar repositories for VoxelConeTracingMetal
Users that are interested in VoxelConeTracingMetal are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A simple demonstration of Metal 3.0 mesh shaders☆60Mar 31, 2023Updated 3 years ago
- Real-time Voxel Cone Tracing☆21Feb 26, 2025Updated last year
- Rendering text in SceneKit using SDF fonts.☆15Nov 11, 2019Updated 6 years ago
- A vulkan implementation of the bloom method presented in Next Generation Post Processing in Call of Duty: Advanced Warfare.☆17Oct 25, 2021Updated 4 years ago
- Small example of using Metal in Swift☆11Jul 28, 2016Updated 10 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Code repo for "Flow Aligned Surfacing of Curve Networks", Pan et al. 2015.☆12Jan 13, 2024Updated 2 years ago
- A minimal metal application☆14Mar 24, 2021Updated 5 years ago
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆15May 24, 2019Updated 7 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆55Apr 6, 2020Updated 6 years ago
- A translation of Apple's sample code VoxelPanda: Getting Started with Voxels Using ModelIO and SceneKit into Swift☆17Apr 20, 2019Updated 7 years ago
- 🤖 A Swift port of Mapbox's earcut.js library☆10Jul 1, 2024Updated 2 years ago
- Volume Rendering with OpenGL and GLSL☆10May 30, 2015Updated 11 years ago
- MPS like shaders for audio processing. Conv1d, Spectrogram.☆19Apr 3, 2021Updated 5 years ago
- LookdevCalibration☆14Dec 10, 2020Updated 5 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ☆11Nov 1, 2019Updated 6 years ago
- An XCFramework-based Swift Package for the Draco compression library☆21Mar 10, 2024Updated 2 years ago
- C++ 17 Spectrogram based on Apple's Accelerate and Metal frameworks;☆31Oct 24, 2020Updated 5 years ago
- Project-GAMES101☆15Jun 16, 2021Updated 5 years ago
- A metal based game engine☆44Apr 28, 2021Updated 5 years ago
- A very unpolished quake 3 map reader and renderer written in Swift, using Metal, for iOS☆18Apr 5, 2018Updated 8 years ago
- Extract Metal functions from .metallib files.☆191May 24, 2023Updated 3 years ago
- Renderer agnostic frame graph library☆277Dec 3, 2025Updated 8 months ago
- 3D Scalar field visualizer☆15Feb 22, 2021Updated 5 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- This repository contains low-level bindings for RenderDoc used in Evergine.☆27Aug 11, 2026Updated last week
- Swift 4.2 rendition for Mac☆17Dec 1, 2020Updated 5 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆30Dec 2, 2018Updated 7 years ago
- Almost real-time Global Illumination for Unity.☆11Jul 6, 2021Updated 5 years ago
- Simple starting point for using WebVR from WebAssembly programs in a web browser☆17Nov 1, 2017Updated 8 years ago
- STUN/TURN Client in Swift☆10Jun 12, 2026Updated 2 months ago
- A project demoing a variety of examples with Tabletop Games For Mixed Reality☆24Jun 30, 2024Updated 2 years ago
- Physics-based simulation.☆17Feb 21, 2026Updated 5 months ago
- Personal test project using Metal (Mac)☆23Feb 4, 2023Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A demonstration of ARKit scene reconstruction with the new iPad Pro with LiDAR sensor☆69Sep 14, 2020Updated 5 years ago
- A native GPU bytecode compiler for constructive solid geometry☆25May 29, 2019Updated 7 years ago
- ☆18Aug 21, 2020Updated 5 years ago
- Experiments in atlas packing☆28Jan 24, 2026Updated 6 months ago
- Metal Accelerated Ray Tracing☆55Apr 8, 2021Updated 5 years ago
- Swift ports of Apple's Objective-C / C++ sample code☆20Apr 14, 2024Updated 2 years ago
- Collection of Unity shader copypastas and gotchas☆13Feb 18, 2019Updated 7 years ago