troughton / SubstrateLinks
A cross-platform render-graph based rendering system written in Swift
☆162Updated 2 months ago
Alternatives and similar repositories for Substrate
Users that are interested in Substrate are comparing it to the libraries listed below
Sorting:
- Swift OpenGL Example written in swift (for Ubuntu, macOS, iOS and Android)☆92Updated last year
- ☆147Updated 6 years ago
- Vulkan sample using Swift+SDL2, built using SwiftPM (WIP)☆19Updated 5 years ago
- Swift bindings to bgfx – a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library☆79Updated 8 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆52Updated 5 years ago
- A simple demonstration of Metal 3.0 mesh shaders☆54Updated 2 years ago
- ☆54Updated 6 years ago
- A dependency free, lightweight, fast Entity-Component System (ECS) implementation in Swift☆131Updated 2 weeks ago
- pure swift OpenGL function loading☆33Updated 8 years ago
- Sample Program for DirectX 12 + Swift☆83Updated 4 years ago
- OpenGL Loader☆50Updated 4 months ago
- Cross-platform math library with SIMD support☆66Updated 3 years ago
- Swift bindings for WebGPU☆107Updated 2 months ago
- Swift 3D Game Engine for Windows, macOS, iOS, Linux☆152Updated 2 months ago
- SwiftGL Math Library☆64Updated 4 years ago
- Swift wrapper around Open Asset Import Library (aka assimp) for macOS and Linux☆32Updated last week
- "Learn Metal with C++" samples, ported to iOS☆179Updated this week
- ☆260Updated 5 years ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆69Updated 3 years ago
- An optimized Metal-based Bezier curve renderer☆200Updated 3 years ago
- A metal based game engine☆43Updated 4 years ago
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆66Updated 2 years ago
- Light-weight online font texture atlas builder☆13Updated last year
- Dear ImGui Swift Wrapper API for macOS and iOS☆67Updated 6 years ago
- GameMath provides common types, related functions, and operators used for interactive realtime simulations (games).☆52Updated 2 years ago
- The sample code accompanying the Thirty Days of Metal article series on Medium☆142Updated 2 years ago
- The resources and source code for my Youtube series on creating a game engine using Apple's Metal Api☆283Updated 3 years ago
- Rendering Disney's Moana in Swift☆115Updated 3 months ago
- A collection of Metal and MetalKit projects and resources. Very much work in progress.☆219Updated last year
- A Metal fragment shader editor for macOS and iOS☆333Updated 2 years ago