troughton / SubstrateLinks
A cross-platform render-graph based rendering system written in Swift
☆161Updated last month
Alternatives and similar repositories for Substrate
Users that are interested in Substrate are comparing it to the libraries listed below
Sorting:
- Swift OpenGL Example written in swift (for Ubuntu, macOS, iOS and Android)☆93Updated last year
- Vulkan sample using Swift+SDL2, built using SwiftPM (WIP)☆19Updated 5 years ago
- Swift bindings to bgfx – a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library☆79Updated 8 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆52Updated 5 years ago
- A dependency free, lightweight, fast Entity-Component System (ECS) implementation in Swift☆131Updated this week
- ☆146Updated 6 years ago
- A simple demonstration of Metal 3.0 mesh shaders☆52Updated 2 years ago
- SwiftGL Math Library☆64Updated 4 years ago
- Swift bindings for WebGPU☆107Updated last month
- Sample Program for DirectX 12 + Swift☆83Updated 4 years ago
- Swift 3D Game Engine for Windows, macOS, iOS, Linux☆152Updated 2 months ago
- Swift wrapper around Open Asset Import Library (aka assimp) for macOS and Linux☆32Updated 2 weeks ago
- ☆54Updated 6 years ago
- pure swift OpenGL function loading☆33Updated 8 years ago
- Rendering Disney's Moana in Swift☆115Updated 2 months ago
- OpenGL Loader☆50Updated 3 months ago
- A natural Swift interface for Vulkan☆13Updated 5 years ago
- Cross-platform math library with SIMD support☆66Updated 3 years ago
- GameMath provides common types, related functions, and operators used for interactive realtime simulations (games).☆52Updated 2 years ago
- "Learn Metal with C++" samples, ported to iOS☆178Updated 2 weeks ago
- Sample code for the "Fundamentals of 3D Graphics Programming with Metal" workshop at One More Thing 2025☆46Updated 2 months ago
- fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch☆35Updated 4 years ago
- MacOS Metal Tutorial code☆148Updated 4 months ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆69Updated 3 years ago
- A metal based game engine☆43Updated 4 years ago
- Elegant bindings to glslang and SPIRV-Cross☆12Updated 2 years ago
- The resources and source code for my Youtube series on creating a game engine using Apple's Metal Api☆284Updated 3 years ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆98Updated 2 years ago
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆64Updated 2 years ago
- Multi-platform 2D and 3D game engine written on Swift☆83Updated last week