Kosalos / OSX_BareBonesRayMarching
Collection of raymarching 3D fractals for OSX using Swift and Metal
☆20Updated 4 years ago
Alternatives and similar repositories for OSX_BareBonesRayMarching
Users that are interested in OSX_BareBonesRayMarching are comparing it to the libraries listed below
Sorting:
- A voxel engine written in Swift☆36Updated 5 years ago
- Rendering text in SceneKit using SDF fonts.☆14Updated 5 years ago
- Swift wrapper around Open Asset Import Library (aka assimp) for macOS and Linux☆30Updated this week
- A demonstration of 2D animated instanced drawing in Metal☆21Updated last year
- A simple 3D engine written in Swift + Metal, for educational purposes.☆53Updated 5 years ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 7 years ago
- iPad app draws beautiful 2D and 3D images using Swift and Metal☆11Updated 5 years ago
- Elegant bindings to glslang and SPIRV-Cross☆12Updated last year
- fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch☆35Updated 4 years ago
- Write Metal in Swift☆59Updated 5 years ago
- A Metal re-implementation of GLKit's GLKBaseEffect☆19Updated 2 years ago
- The included playground is a SceneKit (3D) version of Apple's "Pathfinder" demo, which was originally developed using SpriteKit (2D)☆30Updated 2 years ago
- Volumetric realtime graphics☆54Updated 2 years ago
- MTLTexture Viewer☆18Updated 10 months ago
- Type safety for Metal 🤘☆35Updated 2 weeks ago
- A translation of Apple's sample code VoxelPanda: Getting Started with Voxels Using ModelIO and SceneKit into Swift☆17Updated 6 years ago
- Dockerfile to help convert GLSL shaders to Metal Shading Language☆20Updated last year
- Basic examples of shaders in SceneKit + ARKit☆37Updated 6 years ago
- Realtime Render Engine Protocol☆54Updated 2 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
- Tutorial source for implementing deferred lighting in Metal☆22Updated 7 years ago
- Light-weight online font texture atlas builder☆13Updated 9 months ago
- Cross-platform math library with SIMD support☆66Updated 2 years ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆14Updated 3 years ago
- Vulkan sample using Swift+SDL2, built using SwiftPM (WIP)☆19Updated 5 years ago
- ☆54Updated 6 years ago
- Hardware accelerated visualisation of Modular Multiplication on a Circle written in Swift using Metal API and SwiftUI.☆34Updated 2 years ago
- Convert between images, pixel buffers and textures.☆14Updated 2 months ago
- A live editing environment for Apple's Metal MSL shader libraries☆46Updated 8 years ago
- Simple Metal shadow map☆24Updated 7 years ago