metal-by-example / fontstashLinks
Light-weight online font texture atlas builder
☆13Updated last year
Alternatives and similar repositories for fontstash
Users that are interested in fontstash are comparing it to the libraries listed below
Sorting:
- Swift bindings to bgfx – a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library☆80Updated 8 years ago
- Elegant bindings to glslang and SPIRV-Cross☆12Updated last week
- Code games in Swift and C in this "down to the metal" game framework for Xcode☆11Updated 2 years ago
- A cross-platform render-graph based rendering system written in Swift☆164Updated 4 months ago
- Personal test project using Metal (Mac)☆23Updated 2 years ago
- Collection of raymarching 3D fractals for OSX using Swift and Metal☆21Updated 5 years ago
- Shadertoy-style SwiftUI view☆52Updated 3 years ago
- A procedural game asset generator for macOS and iOS☆30Updated 2 years ago
- A visual Metal shader editor for macOS and iPadOS☆59Updated 2 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆49Updated 8 years ago
- Vulkan sample using Swift+SDL2, built using SwiftPM (WIP)☆19Updated 5 years ago
- Sample code for the "Fundamentals of 3D Graphics Programming with Metal" workshop at One More Thing 2025☆47Updated 5 months ago
- ☆147Updated 7 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆53Updated 5 years ago
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆32Updated 4 years ago
- A demonstration of 2D animated instanced drawing in Metal☆21Updated 2 years ago
- Swift bindings for WebGPU☆113Updated last month
- A voxel engine written in Swift☆36Updated 5 years ago
- Swift wrapper around Open Asset Import Library (aka assimp) for macOS and Linux☆34Updated last week
- ☆15Updated 2 years ago
- Sample Program for DirectX 12 + Swift☆84Updated 4 years ago
- Dear ImGui Swift Wrapper API for macOS and iOS☆68Updated 6 years ago
- A dependency free, lightweight, fast math library for 2D and 3D vectors, quaternions and matrices in Swift with (optional) SIMD support.☆43Updated 3 weeks ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆102Updated 2 years ago
- ☆31Updated last month
- Functional DSP / Audio Framework for Swift☆56Updated last year
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 3 years ago
- Swift 4.2 rendition for Mac☆17Updated 4 years ago
- pure swift OpenGL function loading☆33Updated 8 years ago
- A lightweight Swift package built for simple 2D bin packing on iOS / macOS☆16Updated 4 years ago