MattGuerrette / MetalLinks
Metal examples using C++
☆71Updated 2 months ago
Alternatives and similar repositories for Metal
Users that are interested in Metal are comparing it to the libraries listed below
Sorting:
- "Learn Metal with C++" samples, ported to iOS☆187Updated 3 months ago
- A metal based game engine☆43Updated 4 years ago
- Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engin…☆338Updated last month
- Metal Accelerated Ray Tracing☆54Updated 4 years ago
- Metal graphic api ported to C++ with CMake build system☆281Updated last month
- Just a C++ port of Apple's Metal API example☆37Updated 4 years ago
- Use Metal's C++ interface to draw a triangle in a SDL window☆27Updated 2 years ago
- A wrapper for DXC and SPIRV-cross☆106Updated 3 weeks ago
- 🌋🌱 A Vulkan starter repo that you could use to get the ball rolling.☆76Updated 4 years ago
- A simple demonstration of Metal 3.0 mesh shaders☆58Updated 2 years ago
- 🤖🌱 An Apple Metal starter repo that you could use to get the ball rolling.☆38Updated 4 years ago
- MacOS Metal Tutorial code☆158Updated last month
- Reposity for the metaltutorial.com site.☆106Updated 6 months ago
- ⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.☆301Updated 2 years ago
- A Simple Triangle - A journey into cross platform OpenGL and Vulkan☆89Updated 2 years ago
- Fundamentals of physically based rendering with Metal 4☆20Updated 5 months ago
- Metal ray-tracer source code☆66Updated last year
- A command-line-compilable example of Metal.☆31Updated 6 years ago
- 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.☆70Updated last year
- The accompanying code of the Learn WebGPU C++ programming guide☆159Updated 3 months ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆48Updated 5 years ago
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆35Updated 5 years ago
- Silhouette and toon shading post-processing with Vulkan☆96Updated 3 months ago
- A cross-platform render-graph based rendering system written in Swift☆163Updated 3 weeks ago
- Playing with Metal☆47Updated 7 years ago
- ☆35Updated 2 years ago
- Interactive pathtracing engine using the Vulkan API.☆61Updated 4 months ago
- WebGPU rendering experiments☆114Updated last year
- 🔮 A GPU-based progressive path tracer written in Vulkan.☆174Updated 5 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated 2 years ago