markusmoenig / SignedLuaLinks
Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
☆107Updated 3 years ago
Alternatives and similar repositories for SignedLua
Users that are interested in SignedLua are comparing it to the libraries listed below
Sorting:
- Metal ray-tracer source code☆66Updated last year
- ☆143Updated 3 years ago
- Playing with Metal☆47Updated 7 years ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆32Updated 5 years ago
- A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs☆83Updated 5 years ago
- 2D Global Illumination GLSL ES☆26Updated 3 years ago
- Implicit shape rendering (SDF) in Metal.☆18Updated 4 years ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆60Updated 5 years ago
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆33Updated 5 years ago
- A simple demonstration of Metal 3.0 mesh shaders☆54Updated 2 years ago
- 🧊 A graphical program for exploring marching cubes + compute shaders in real-time.☆44Updated 5 years ago
- A metal based game engine☆43Updated 4 years ago
- A 3D modeling and rendering programming language utilizing SDFs.☆60Updated last month
- Chromium build with hardware accelerated ray tracing☆62Updated 5 years ago
- Distance Field Editor (experimental)☆47Updated 4 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆101Updated 6 years ago
- A GPU-parallel Marching Cubes implementation using WebGPU☆64Updated last year
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆145Updated 3 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆39Updated 2 years ago
- Utility functions to convert between various color spaces in GLSL☆237Updated 4 years ago
- Simple glsl-path tracer made in webGL2 + threejs☆66Updated 6 years ago
- A minimal metal application☆14Updated 4 years ago
- Geometry shader demonstration for IOS, Swift and Metal☆32Updated 5 years ago
- Ray Tracing on Metal / macOS☆26Updated 5 months ago
- Rendering one triangle, the WebGL/WebGPU way☆58Updated 3 years ago
- Utilities to manipulate spherical images☆71Updated 6 years ago
- WebGL Voxel Cone Tracing☆48Updated 7 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with…☆48Updated 8 years ago
- Metal Accelerated Ray Tracing☆49Updated 4 years ago