Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
☆107Aug 2, 2022Updated 3 years ago
Alternatives and similar repositories for SignedLua
Users that are interested in SignedLua are comparing it to the libraries listed below
Sorting:
- Unique text based 2D game creator for macOS, iOS and tvOS☆23Aug 9, 2023Updated 2 years ago
- A barebones PBR Renderer For Nodes.io from SimonHarrisCo blog post☆12May 2, 2022Updated 3 years ago
- A Metal fragment shader editor for macOS and iOS☆337Jan 11, 2026Updated last month
- A light weight game engine for the Apple Ecosystem acting as an abstraction layer for SceneKit and RealityKit. Carthage will be available…☆14Aug 1, 2021Updated 4 years ago
- generative baubles☆24Dec 25, 2020Updated 5 years ago
- ☆33Dec 11, 2022Updated 3 years ago
- A visual Metal shader editor for macOS and iPadOS☆60Aug 24, 2023Updated 2 years ago
- Low level C++11 RAII wrapper classes for the Vulkan API. The code is auto generated by RAIIGen.☆12Aug 22, 2025Updated 6 months ago
- ☆26Apr 17, 2021Updated 4 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 6 years ago
- rust + wasm for declarative particle simulations☆13Jan 7, 2023Updated 3 years ago
- A 3D modeling and rendering programming language utilizing SDFs.☆61Aug 5, 2025Updated 6 months ago
- Chop 3D objects to meshlets☆449Nov 29, 2022Updated 3 years ago
- Geo-Astronomical library for artist☆68Jan 10, 2026Updated last month
- Some Voxel/Mesh stuff made with SdfMesher☆27May 15, 2022Updated 3 years ago
- A minimal metal application☆14Mar 24, 2021Updated 4 years ago
- A GPU particle demo with fluid motion simulated through curl noise.☆15Jun 21, 2012Updated 13 years ago
- Fast 3d/4d divergence-free noise for shaders.☆51Jul 20, 2023Updated 2 years ago
- Schlick's fast Bias & Gain function for custom easing☆23Oct 22, 2020Updated 5 years ago
- Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field☆761Jun 12, 2024Updated last year
- Surtr is a project that simulates dynamic object fracturing in real time with volumetric convex decomposition. Rendered with DX12.☆14May 11, 2024Updated last year
- Rust & Vulkan test projects☆409May 12, 2022Updated 3 years ago
- A metal based game engine☆44Apr 28, 2021Updated 4 years ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆20Sep 12, 2024Updated last year
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Oct 14, 2023Updated 2 years ago
- A typescript implementation of the Halfedge structure for three.js geometries.☆27Nov 29, 2022Updated 3 years ago
- 🖼 Proof-of-concept GUI rendering engine for WebGL and Rust☆15Dec 8, 2021Updated 4 years ago
- Collection of fundamental transformation matrices and a setup to easily try new matrices☆34Dec 8, 2019Updated 6 years ago
- Hardware Ray tracing extension for Chromium WebGPU☆293Sep 15, 2020Updated 5 years ago
- ☆18Jan 7, 2019Updated 7 years ago
- Circle C++ shaders☆494Mar 9, 2022Updated 3 years ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆146May 20, 2022Updated 3 years ago
- Fluid simulation☆17Jun 27, 2022Updated 3 years ago
- A flexible rendering engine for real-time graphics R&D☆29Nov 9, 2025Updated 3 months ago
- Implement Volume Rendering in iOS development environment☆19Aug 21, 2023Updated 2 years ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆61May 8, 2020Updated 5 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆55Apr 6, 2020Updated 5 years ago
- ☆36Jan 15, 2021Updated 5 years ago
- WebGL dunes demo☆39Aug 12, 2023Updated 2 years ago