markusmoenig / SignedLuaLinks
Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
☆107Updated 3 years ago
Alternatives and similar repositories for SignedLua
Users that are interested in SignedLua are comparing it to the libraries listed below
Sorting:
- Metal ray-tracer source code☆66Updated last year
- ☆143Updated 4 years ago
- Playing with Metal☆47Updated 7 years ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆32Updated 5 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆103Updated 6 years ago
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆36Updated 5 years ago
- Implicit shape rendering (SDF) in Metal.☆19Updated 4 years ago
- A metal based game engine☆43Updated 4 years ago
- Chromium build with hardware accelerated ray tracing☆62Updated 5 years ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆61Updated 5 years ago
- A simple demonstration of Metal 3.0 mesh shaders☆59Updated 2 years ago
- Distance Field Editor (experimental)☆47Updated 5 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆39Updated 2 years ago
- 2D Global Illumination GLSL ES☆27Updated 3 years ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆145Updated 3 years ago
- A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs☆84Updated 5 years ago
- A 3D modeling and rendering programming language utilizing SDFs.☆61Updated 5 months ago
- Fast 3d/4d divergence-free noise for shaders.☆50Updated 2 years ago
- Ray Tracing on Metal / macOS☆27Updated 9 months ago
- 🧊 A graphical program for exploring marching cubes + compute shaders in real-time.☆45Updated 5 years ago
- FlatlandRT is a 2D ray tracer visualization tool☆77Updated 2 weeks ago
- Rendering one triangle, the WebGL/WebGPU way☆58Updated 3 years ago
- ☆34Updated 11 months ago
- Utilities to manipulate spherical images☆71Updated 7 years ago
- Metal Accelerated Ray Tracing☆54Updated 4 years ago
- A command-line-compilable example of Metal.☆31Updated 6 years ago
- Curl-Noise Particle Flow using OpenCL☆22Updated 5 years ago
- ☆27Updated last year
- Void and cluster algorithm to go with my blog post☆41Updated 7 months ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆39Updated 6 years ago