gnikoloff / apple-metal-sketch-dojoLinks
Graphics and animations with the Apple Metal API
☆133Updated 8 months ago
Alternatives and similar repositories for apple-metal-sketch-dojo
Users that are interested in apple-metal-sketch-dojo are comparing it to the libraries listed below
Sorting:
- The sample code accompanying the Thirty Days of Metal article series on Medium☆137Updated 2 years ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆96Updated 2 years ago
- 🤘 Metal with SwiftUI☆48Updated 4 years ago
- Swift 3D Game Engine for Windows, macOS, iOS, Linux☆149Updated this week
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆69Updated 3 years ago
- MacOS Metal Tutorial code☆145Updated 2 months ago
- Declarative dispatching of Metal shaders from SwiftUI views☆61Updated 6 months ago
- an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.☆53Updated 2 weeks ago
- A Swift framework that simplifies working with Apple's Metal API.☆65Updated 4 months ago
- A collection of interactive animations made with code in Swift Playgrounds app☆88Updated 2 years ago
- ☆47Updated 3 years ago
- A Metal fragment shader editor for macOS and iOS☆327Updated last year
- Write RealityKit shaders using Swift☆182Updated 8 months ago
- A demonstration of RealityKit's LowLevelMesh API☆90Updated 2 months ago
- Swift wrapper around Open Asset Import Library (aka assimp) for macOS and Linux☆32Updated last week
- Thick Red Line - drawing thick lines for SceneKit with metal shaders☆55Updated 5 years ago
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆63Updated last year
- Metal-Based Game Engine in Swift 🐑☆46Updated 3 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆52Updated 5 years ago
- A high-level Swift framework that simplifies working with GPU Metal Compute.☆63Updated 5 months ago
- Handle two finger transformation gesture in SwiftUI and Metal views☆33Updated 2 years ago
- A Swift Playground Book that explores the Apple's Metal technology on iOS.☆32Updated 3 years ago
- A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services☆52Updated 3 months ago
- A sample project demonstrating a usecase for the DrawableQueue API in RealityKit 2.☆48Updated 2 years ago
- ☆61Updated 11 months ago
- Metal Guide☆131Updated last year
- A visual Metal shader editor for macOS and iPadOS☆60Updated last year
- Per-frame actions for SwiftUI☆121Updated 5 years ago
- Shadertoy to Metal☆30Updated last year
- A Metal re-implementation of GLKit's GLKBaseEffect☆20Updated 3 years ago