serhii-rieznik / metal-ray-tracer
Metal ray-tracer source code
☆66Updated 11 months ago
Alternatives and similar repositories for metal-ray-tracer:
Users that are interested in metal-ray-tracer are comparing it to the libraries listed below
- Playing with Metal☆47Updated 6 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated 10 months ago
- Repository contains models and reference files for ray-tracing☆66Updated 3 years ago
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆32Updated 5 years ago
- A command-line-compilable example of Metal.☆31Updated 5 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- A simple demonstration of Metal 3.0 mesh shaders☆51Updated 2 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- CIS565 Final Project☆37Updated 8 years ago
- Low-Resolution Rendering Sample☆62Updated 9 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- A metal based game engine☆42Updated 4 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- Hexagonal Bokeh Blur☆104Updated 8 years ago
- Assets used during the creation of SEED's Project PICA PICA☆75Updated 5 years ago
- Global illumination rendering engine☆27Updated last month
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- ☆39Updated 6 years ago
- HLSL-to-ISPC Utility Library☆42Updated 7 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Implement some RTR and PBR papers☆48Updated 7 years ago
- ☆21Updated 6 years ago