A metal based game engine
☆44Apr 28, 2021Updated 5 years ago
Alternatives and similar repositories for SirMetal
Users that are interested in SirMetal are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Small example of using Metal in Swift☆11Jul 28, 2016Updated 10 years ago
- A minimal metal application☆15Mar 24, 2021Updated 5 years ago
- A dx12/Vk game engine (kind of).☆130Jan 3, 2021Updated 5 years ago
- ☆18Jul 8, 2016Updated 10 years ago
- Convert between images, pixel buffers and textures.☆15Aug 29, 2026Updated 2 weeks ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Alternate lighting models using custom SCNProgram for SceneKit☆15Jan 25, 2023Updated 3 years ago
- Graphics and animations with the Apple Metal API☆162Jul 15, 2025Updated last year
- SceneKit mesh deformed by a Metal compute shader☆85Jun 11, 2018Updated 8 years ago
- ShaderToy clone for Metal on iOS☆13Dec 9, 2020Updated 5 years ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆71Mar 24, 2022Updated 4 years ago
- The resources and source code for my Youtube series on creating a game engine using Apple's Metal Api☆296May 29, 2022Updated 4 years ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆42Jan 25, 2022Updated 4 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆55Apr 6, 2020Updated 6 years ago
- An XCFramework-based Swift Package for the Draco compression library☆21Mar 10, 2024Updated 2 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A light weight game engine for the Apple Ecosystem acting as an abstraction layer for SceneKit and RealityKit. Carthage will be available…☆14Aug 1, 2021Updated 5 years ago
- Fundamentals of physically based rendering with Metal 4☆30Jul 7, 2025Updated last year
- Unique text based 2D game creator for macOS, iOS and tvOS☆23Aug 9, 2023Updated 3 years ago
- This is code used for managing keyboard and mouse input using a NSView / MTKView☆14Jan 22, 2019Updated 7 years ago
- ☆17Apr 21, 2026Updated 4 months ago
- Examples for programming windows apps.☆10Jan 28, 2015Updated 11 years ago
- Example of implementing low-poly water using SceneKit and Metal.☆16Jan 28, 2019Updated 7 years ago
- Boids written in the Metal Shader language + Swift☆21Nov 27, 2021Updated 4 years ago
- Rendering offline using Vulkan without opening a window☆15Jan 28, 2025Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆107Aug 2, 2022Updated 4 years ago
- Rendering text in SceneKit using SDF fonts.☆15Nov 11, 2019Updated 6 years ago
- Personal test project using Metal (Mac)☆23Feb 4, 2023Updated 3 years ago
- A class to create a routing graph for positions in 3D coordinate space☆12Apr 13, 2020Updated 6 years ago
- Graphics prototyping framework☆38Aug 19, 2026Updated 3 weeks ago
- 🤖🌱 An Apple Metal starter repo that you could use to get the ball rolling.☆39Jun 30, 2021Updated 5 years ago
- Type safety for Metal 🤘☆39Aug 24, 2026Updated 2 weeks ago
- Elegant bindings to glslang and SPIRV-Cross☆12Nov 12, 2025Updated 10 months ago
- A procedural game asset generator for macOS and iOS☆30Aug 21, 2023Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Using a PID controller to have a missile follow a path laid out by your finger.☆21Nov 21, 2013Updated 12 years ago
- An Objective-C glTF 2.0 loader and Metal-based renderer☆221Oct 26, 2025Updated 10 months ago
- Water simulation with OpenGL☆18Jan 20, 2025Updated last year
- 🎮 C Bindings/Wrappers for Apple's METAL framework☆202Dec 12, 2023Updated 2 years ago
- Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer☆13Oct 15, 2017Updated 8 years ago
- vulkan subgroups example for reduce and scan☆14May 9, 2019Updated 7 years ago
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆37Apr 24, 2020Updated 6 years ago