A metal based game engine
☆44Apr 28, 2021Updated 4 years ago
Alternatives and similar repositories for SirMetal
Users that are interested in SirMetal are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Small example of using Metal in Swift☆11Jul 28, 2016Updated 9 years ago
- A minimal metal application☆14Mar 24, 2021Updated 5 years ago
- A dx12/Vk game engine (kind of).☆130Jan 3, 2021Updated 5 years ago
- ☆18Jul 8, 2016Updated 9 years ago
- Convert between images, pixel buffers and textures.☆15Mar 10, 2026Updated 2 weeks ago
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Graphics and animations with the Apple Metal API☆153Jul 15, 2025Updated 8 months ago
- Alternate lighting models using custom SCNProgram for SceneKit☆15Jan 25, 2023Updated 3 years ago
- ☆13May 7, 2025Updated 10 months ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆70Mar 24, 2022Updated 4 years ago
- ShaderToy clone for Metal on iOS☆14Dec 9, 2020Updated 5 years ago
- The resources and source code for my Youtube series on creating a game engine using Apple's Metal Api☆290May 29, 2022Updated 3 years ago
- SceneKit mesh deformed by a Metal compute shader☆85Jun 11, 2018Updated 7 years ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆42Jan 25, 2022Updated 4 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆55Apr 6, 2020Updated 5 years ago
- Wordpress hosting with auto-scaling on Cloudways • AdFully Managed hosting built for WordPress-powered businesses that need reliable, auto-scalable hosting. Cloudways SafeUpdates now available.
- An XCFramework-based Swift Package for the Draco compression library☆21Mar 10, 2024Updated 2 years ago
- This is code used for managing keyboard and mouse input using a NSView / MTKView☆14Jan 22, 2019Updated 7 years ago
- A light weight game engine for the Apple Ecosystem acting as an abstraction layer for SceneKit and RealityKit. Carthage will be available…☆14Aug 1, 2021Updated 4 years ago
- Examples for programming windows apps.☆10Jan 28, 2015Updated 11 years ago
- Example of implementing low-poly water using SceneKit and Metal.☆16Jan 28, 2019Updated 7 years ago
- ☆265Jun 13, 2020Updated 5 years ago
- MetalCity - a procedural night city landscape generator☆38Aug 8, 2021Updated 4 years ago
- Boids written in the Metal Shader language + Swift☆21Nov 27, 2021Updated 4 years ago
- Rendering offline using Vulkan without opening a window☆15Jan 28, 2025Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting with the flexibility to host WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Cloudways by DigitalOcean.
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆107Aug 2, 2022Updated 3 years ago
- A class to create a routing graph for positions in 3D coordinate space☆12Apr 13, 2020Updated 5 years ago
- Type safety for Metal 🤘☆40May 2, 2025Updated 10 months ago
- Rendering text in SceneKit using SDF fonts.☆15Nov 11, 2019Updated 6 years ago
- Personal test project using Metal (Mac)☆23Feb 4, 2023Updated 3 years ago
- 🤖🌱 An Apple Metal starter repo that you could use to get the ball rolling.☆38Jun 30, 2021Updated 4 years ago
- ☆32Oct 13, 2025Updated 5 months ago
- Using a PID controller to have a missile follow a path laid out by your finger.☆21Nov 21, 2013Updated 12 years ago
- A demonstration of how to play HDR video with Metal and AVFoundation☆24Mar 10, 2025Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Water simulation with OpenGL☆18Jan 20, 2025Updated last year
- An Objective-C glTF 2.0 loader and Metal-based renderer☆221Oct 26, 2025Updated 5 months ago
- Fundamentals of physically based rendering with Metal 4☆26Jul 7, 2025Updated 8 months ago
- 🎮 C Bindings/Wrappers for Apple's METAL framework☆196Dec 12, 2023Updated 2 years ago
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆36Apr 24, 2020Updated 5 years ago
- Replication of the amazing Grass/Foliage Rendering in Ghost of Tsushima☆17May 17, 2023Updated 2 years ago
- Kapsul 3D modeler 1999-2002☆14Feb 6, 2018Updated 8 years ago