ctreffs / metal-appLinks
A minimal metal application
☆14Updated 4 years ago
Alternatives and similar repositories for metal-app
Users that are interested in metal-app are comparing it to the libraries listed below
Sorting:
- Collection of raymarching 3D fractals for OSX using Swift and Metal☆21Updated 5 years ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆32Updated 5 years ago
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆107Updated 3 years ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆54Updated 5 years ago
- Sample code for the "Fundamentals of 3D Graphics Programming with Metal" workshop at One More Thing 2025☆47Updated 7 months ago
- ☆32Updated 3 months ago
- A demonstration of 2D animated instanced drawing in Metal☆22Updated 2 years ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆69Updated 3 years ago
- Rendering text in SceneKit using SDF fonts.☆15Updated 6 years ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆100Updated 2 years ago
- Light-weight online font texture atlas builder☆13Updated last year
- Code games in Swift and C in this "down to the metal" game framework for Xcode☆11Updated 2 years ago
- A light weight game engine for the Apple Ecosystem acting as an abstraction layer for SceneKit and RealityKit. Carthage will be available…☆14Updated 4 years ago
- fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch☆36Updated 5 years ago
- Geometry shader demonstration for IOS, Swift and Metal☆32Updated 6 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
- A procedural game asset generator for macOS and iOS☆30Updated 2 years ago
- A metal based game engine☆44Updated 4 years ago
- A visual Metal shader editor for macOS and iPadOS☆60Updated 2 years ago
- A demonstration of how to play HDR video with Metal and AVFoundation☆23Updated 10 months ago
- Metal ray-tracer source code☆66Updated last year
- Graphics and animations with the Apple Metal API☆151Updated 6 months ago
- ☆77Updated 7 years ago
- Load ram model from obj with Model I/O, bake ambient occlusion, draw with MetalKit -> Profit☆10Updated 4 years ago
- A voxel engine written in Swift☆36Updated 5 years ago
- A cross-platform render-graph based rendering system written in Swift☆164Updated 2 months ago
- Vulkan sample using Swift+SDL2, built using SwiftPM (WIP)☆19Updated 6 years ago
- Tutorial source for implementing deferred lighting in Metal☆22Updated 7 years ago
- Swift bindings for WebGPU☆115Updated 3 months ago
- A live editing environment for Apple's Metal MSL shader libraries☆49Updated 8 years ago