markdaws / Toy3DLinks
A simple 3D engine written in Swift + Metal, for educational purposes.
☆55Updated 5 years ago
Alternatives and similar repositories for Toy3D
Users that are interested in Toy3D are comparing it to the libraries listed below
Sorting:
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆65Updated 2 years ago
- An open source Swift/Objc wrapper for the Bullet Physics Engine, with support for SceneKit☆69Updated 3 years ago
- Swift wrapper around Open Asset Import Library (aka assimp) for macOS and Linux☆35Updated last week
- Cross-platform math library with SIMD support☆67Updated 3 years ago
- fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch☆36Updated 5 years ago
- ☆149Updated 7 years ago
- ☆54Updated 7 years ago
- Realtime Render Engine Protocol☆54Updated 3 years ago
- ✏️ Drawing engine with Swift and Metal (GPU)☆91Updated 6 years ago
- A live-coding environment for Metal fragment shaders intended to accompany The Book of Shaders☆100Updated 2 years ago
- 3D Engine made from scratch, developed in Apple's native technologies 🍏☆35Updated 2 weeks ago
- A dependency free, lightweight, fast math library for 2D and 3D vectors, quaternions and matrices in Swift with (optional) SIMD support.☆44Updated last month
- A demonstration of using the ModelIO material system to render with MetalKit☆49Updated 5 years ago
- 🤘 Metal with SwiftUI☆48Updated 5 years ago
- Demonstrate how to zoom and scroll MTKView using UIScrollView☆69Updated 6 years ago
- SceneKit mesh deformed by a Metal compute shader☆84Updated 7 years ago
- The sample code accompanying the Thirty Days of Metal article series on Medium☆147Updated 3 years ago
- Swift array stored in page-aligned memory (primarily to simplify loading as a Metal buffer)☆31Updated 4 years ago
- A voxel engine written in Swift☆36Updated 5 years ago
- A cross-platform render-graph based rendering system written in Swift☆164Updated 2 months ago
- A Metal re-implementation of GLKit's GLKBaseEffect☆21Updated 4 months ago
- pure swift OpenGL function loading☆33Updated 8 years ago
- MTLTexture Viewer☆18Updated last year
- Metal shader Swift encoding code generator☆79Updated last year
- an ARView for macOS that has explicit camera control and the wrappers to use the view with SwiftUI.☆55Updated 7 months ago
- Thick Red Line - drawing thick lines for SceneKit with metal shaders☆55Updated 5 years ago
- An example of using Toy3D (a simple 3D engine written in Swift + Metal)☆14Updated 5 years ago
- Combine the power of Metal and CoreGraphics by sharing resource memory☆55Updated 4 years ago
- Example app on Metal and SwiftUI usage for color-grading with LUTs☆35Updated 6 years ago
- A visual Metal shader editor for macOS and iPadOS☆60Updated 2 years ago