A simple demonstration of Metal 3.0 mesh shaders
☆59Mar 31, 2023Updated 3 years ago
Alternatives and similar repositories for MetalMeshletCulling
Users that are interested in MetalMeshletCulling are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- This repository provides implementation of composable allocators described by Andrei Alexandrescu on CppCon 2015☆15Apr 29, 2018Updated 8 years ago
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆37Apr 24, 2020Updated 6 years ago
- A translation of Apple's sample code VoxelPanda: Getting Started with Voxels Using ModelIO and SceneKit into Swift☆17Apr 20, 2019Updated 7 years ago
- A demonstration of ARKit scene reconstruction with the new iPad Pro with LiDAR sensor☆69Sep 14, 2020Updated 5 years ago
- Rendering text in SceneKit using SDF fonts.☆15Nov 11, 2019Updated 6 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- A demonstration of using the ModelIO material system to render with MetalKit☆50Apr 5, 2020Updated 6 years ago
- Hardware accelerated visualisation of Modular Multiplication on a Circle written in Swift using Metal API and SwiftUI.☆38Jul 10, 2022Updated 3 years ago
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆68Aug 14, 2023Updated 2 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆20Jan 10, 2021Updated 5 years ago
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆16Mar 15, 2018Updated 8 years ago
- A minimal example of rendering an immersive spatial experience with Metal, ARKit, and visionOS Compositing Services☆224Jun 30, 2024Updated 2 years ago
- ☆30Nov 21, 2024Updated last year
- An XCFramework-based Swift Package for the Draco compression library☆21Mar 10, 2024Updated 2 years ago
- Collection of meshlet generation algorithms☆128Mar 17, 2026Updated 3 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆12Oct 4, 2023Updated 2 years ago
- HLSL optimizing converter☆22Sep 8, 2018Updated 7 years ago
- ☆37Dec 20, 2024Updated last year
- Minimal implementation of the original Siggraph "Geometry clipmaps" paper in 200 lines of code☆11Apr 30, 2020Updated 6 years ago
- A demonstration of RealityKit's LowLevelMesh API☆109Mar 30, 2025Updated last year
- A glTF 2.0 asset loader and exporter for Objective-C and Swift.☆229Jun 10, 2026Updated 3 weeks ago
- A fast, flexible and simple to use entity component system☆15May 13, 2023Updated 3 years ago
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆15Sep 27, 2021Updated 4 years ago
- My own framework on which I try things (mostly rendering-related)☆19Jun 29, 2025Updated last year
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- WebGPU implementation of Eric Lengyel's Slug algorithm for resolution-independent vector text rendering on the GPU☆210Mar 25, 2026Updated 3 months ago
- HLSL parser for .NET☆15Apr 7, 2015Updated 11 years ago
- 一个GPUDriven学习工程☆94Jan 17, 2024Updated 2 years ago
- 🚧 A work-in-progress GLSL compiler targeting SPIR-V mlir 🚧☆22Oct 18, 2024Updated last year
- ☆18Dec 6, 2016Updated 9 years ago
- This proxy DLL acts as a shim to convert calls from the D3D8 API to the D3D9 API.☆15Jul 10, 2019Updated 6 years ago
- Simplified Nanite Implementation in MiniEngine☆25Sep 29, 2024Updated last year
- The projects and the materials that accompany the Metal by Tutorials book.☆407Nov 25, 2025Updated 7 months ago
- Encode/decode/info to KTX/KTX2/DDS files with LDR/HDR and BC/ASTC/ETC2. Mac/Win C++11 too, Mac viewer, and scripts for batch processing …☆173May 24, 2026Updated last month
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A collection of primarily graphics programming focused blog posts.☆73Mar 15, 2026Updated 3 months ago
- Fundamentals of physically based rendering with Metal 4☆30Jul 7, 2025Updated 11 months ago
- Tool to draw position and rotation of your selected Unity DOTS entities in editor.☆13Jan 29, 2021Updated 5 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆48Dec 5, 2020Updated 5 years ago
- Sublime Open Shading Language☆16Feb 23, 2019Updated 7 years ago
- C++ Library for Object-oriented Programming with Structure of Arrays Layout☆21May 5, 2018Updated 8 years ago
- C++ math library for graphics programs☆11Dec 30, 2021Updated 4 years ago