A simple demonstration of Metal 3.0 mesh shaders
☆59Mar 31, 2023Updated 3 years ago
Alternatives and similar repositories for MetalMeshletCulling
Users that are interested in MetalMeshletCulling are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆36Apr 24, 2020Updated 6 years ago
- A translation of Apple's sample code VoxelPanda: Getting Started with Voxels Using ModelIO and SceneKit into Swift☆16Apr 20, 2019Updated 7 years ago
- Rendering text in SceneKit using SDF fonts.☆15Nov 11, 2019Updated 6 years ago
- A demonstration of ARKit scene reconstruction with the new iPad Pro with LiDAR sensor☆68Sep 14, 2020Updated 6 years ago
- A demonstration of using the ModelIO material system to render with MetalKit☆49Apr 5, 2020Updated 6 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Hardware accelerated visualisation of Modular Multiplication on a Circle written in Swift using Metal API and SwiftUI.☆39Jul 10, 2022Updated 4 years ago
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆67Aug 14, 2023Updated 3 years ago
- Light-weight online font texture atlas builder☆13Aug 16, 2024Updated 2 years ago
- An attempt to port BC7E texture compressor to a GPU compute shader☆20Jan 10, 2021Updated 5 years ago
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆17Mar 15, 2018Updated 8 years ago
- A minimal example of rendering an immersive spatial experience with Metal, ARKit, and visionOS Compositing Services☆223Jun 30, 2024Updated 2 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Jul 14, 2021Updated 5 years ago
- ☆28Nov 21, 2024Updated last year
- An XCFramework-based Swift Package for the Draco compression library☆21Mar 10, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- MacOS Metal Tutorial code☆166Oct 29, 2025Updated 11 months ago
- Collection of meshlet generation algorithms☆130Mar 17, 2026Updated 6 months ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆12Oct 4, 2023Updated 3 years ago
- HLSL optimizing converter☆22Sep 8, 2018Updated 8 years ago
- A demonstration of RealityKit's LowLevelMesh API☆107Mar 30, 2025Updated last year
- A glTF 2.0 asset loader and exporter for Objective-C and Swift.☆235Jun 10, 2026Updated 4 months ago
- A voxel engine written in Swift☆35May 16, 2020Updated 6 years ago
- A fast, flexible and simple to use entity component system☆15May 13, 2023Updated 3 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15May 28, 2023Updated 3 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Metal text rendering example app that uses MetalRenderingTools under the hood.☆15Sep 27, 2021Updated 5 years ago
- My own framework on which I try things (mostly rendering-related)☆19Jun 29, 2025Updated last year
- 一个GPUDriven学习工程☆93Jan 17, 2024Updated 2 years ago
- The sample code accompanying the Thirty Days of Metal article series on Medium☆148Nov 21, 2022Updated 3 years ago
- ☆18Dec 6, 2016Updated 9 years ago
- the Snapdragon™ Game Super Resolution 2 for unity☆21Jan 13, 2025Updated last year
- 🚧 A work-in-progress GLSL compiler targeting SPIR-V mlir 🚧☆22Oct 18, 2024Updated last year
- This proxy DLL acts as a shim to convert calls from the D3D8 API to the D3D9 API.☆15Jul 10, 2019Updated 7 years ago
- An interpreter for concatenative combinators (i.e. Combinators as a functional language)☆10Nov 27, 2021Updated 4 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- The projects and the materials that accompany the Metal by Tutorials book.☆413Nov 25, 2025Updated 10 months ago
- Encode/decode/info to KTX/KTX2/DDS files with LDR/HDR and BC/ASTC/ETC2. Mac/Win C++11 too, Mac viewer, and scripts for batch processing …☆176Jul 15, 2026Updated 2 months ago
- A collection of primarily graphics programming focused blog posts.☆75Mar 15, 2026Updated 6 months ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆48Dec 5, 2020Updated 5 years ago
- Fundamentals of physically based rendering with Metal 4☆33Jul 7, 2025Updated last year
- C++ math library for graphics programs☆11Dec 30, 2021Updated 4 years ago
- C++ Library for Object-oriented Programming with Structure of Arrays Layout☆22May 5, 2018Updated 8 years ago