gormlai / msl2glsl
Parses MSL and spits out GLSL
☆8Updated 3 years ago
Alternatives and similar repositories for msl2glsl
Users that are interested in msl2glsl are comparing it to the libraries listed below
Sorting:
- Elegant bindings to glslang and SPIRV-Cross☆12Updated last year
- Light-weight online font texture atlas builder☆13Updated 8 months ago
- A cross-platform render-graph based rendering system written in Swift☆157Updated 9 months ago
- Swift wrapper around Open Asset Import Library (aka assimp) for macOS and Linux☆30Updated last week
- Vulkan sample using Swift+SDL2, built using SwiftPM (WIP)☆19Updated 5 years ago
- pure swift OpenGL function loading☆32Updated 7 years ago
- A command-line-compilable example of Metal.☆31Updated 5 years ago
- ☆54Updated 6 years ago
- A dependency free, lightweight, fast math library for 2D and 3D vectors, quaternions and matrices in Swift with (optional) SIMD support.☆39Updated last month
- A live editing environment for Apple's Metal MSL shader libraries☆46Updated 8 years ago
- Swift bindings to bgfx – a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library☆79Updated 7 years ago
- A voxel engine written in Swift☆36Updated 4 years ago
- Tutorial source for implementing deferred lighting in Metal☆22Updated 7 years ago
- Metal ray-tracer source code☆66Updated 11 months ago
- Metal Accelerated Ray Tracing☆46Updated 4 years ago
- Personal test project using Metal (Mac)☆23Updated 2 years ago
- MTLTexture Viewer☆18Updated 10 months ago
- A simple 3D engine written in Swift + Metal, for educational purposes.☆53Updated 5 years ago
- A simple demonstration of Metal 3.0 mesh shaders☆52Updated 2 years ago
- Geometry shader demonstration for IOS, Swift and Metal☆32Updated 5 years ago
- A demonstration of picking (hit-testing) in a 3D scene rendered with Metal☆63Updated last year
- A metal based game engine☆42Updated 4 years ago
- A procedural game asset generator for macOS and iOS☆30Updated last year
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆32Updated 4 years ago
- A visual Metal shader editor for macOS and iPadOS☆56Updated last year
- Swift Package Manager plug-in to compile Metal files that can be debugged in Xcode Metal Debugger.☆35Updated last month
- ☆144Updated 6 years ago
- fluid engine developed by using Swift and Metal which is fully speeding up by using Metal Compute Shader and Grand Central Dispatch☆35Updated 4 years ago
- A cross-platform implementation of the SIMD framework on Swift (macOS, iOS, Linux, Windows, etc.)☆14Updated 2 months ago
- Cross-platform math library with SIMD support☆66Updated 2 years ago