gwihlidal / vk-sync-rs
Simplified Vulkan synchronization logic, written in rust
☆54Updated 2 years ago
Alternatives and similar repositories for vk-sync-rs:
Users that are interested in vk-sync-rs are comparing it to the libraries listed below
- Vulkan-lite GPU API☆89Updated 10 months ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆57Updated 2 weeks ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆87Updated last year
- Collection of rust crates providing rendering abstractions.☆30Updated 4 years ago
- NV ray tracing with rust and ash!☆59Updated 5 years ago
- RenderDoc application bindings for Rust☆49Updated last year
- Async-oriented Vulkan helpers☆35Updated 2 months ago
- 🦀 Minimal SPIR-V reflection library.☆42Updated 4 months ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆36Updated last year
- Implementation of PBR using wgpu-rs☆80Updated 3 years ago
- Rust Graphics meetups☆68Updated 3 years ago
- ☆24Updated 3 months ago
- Safe Rust wrapper around SPIRV-Cross☆87Updated last year
- Generate SPIR-V bytecode from an operation graph☆70Updated 5 years ago
- Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications☆111Updated 3 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated 2 months ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- An inspector UI using imgui in Rust☆72Updated 4 years ago
- Rendering things☆34Updated this week
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆177Updated 9 months ago
- 🔆 Superluminal Performance profiler Rust API 🦀☆99Updated last year
- 🌋 Statically linked MoltenVK for Vulkan on Mac using Ash 🦀☆102Updated 7 months ago
- Bare metal wrapper for modern OpenGL 4.5+☆53Updated 3 years ago
- Backend Agnostic Renderer in Rust☆38Updated 4 years ago
- Compute based ocean simulation with gfx_hal☆118Updated last year
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆173Updated 3 weeks ago
- A low-level gltf parser implemented on nanoserde☆35Updated 6 months ago
- ktx2 parsing library☆13Updated last week
- "cross shade" meta shading language and compiler☆38Updated 7 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago