Ralith / lahar
Async-oriented Vulkan helpers
☆31Updated 7 months ago
Related projects ⓘ
Alternatives and complementary repositories for lahar
- Simplified Vulkan synchronization logic, written in rust☆54Updated 2 years ago
- RenderDoc application bindings for Rust☆45Updated 6 months ago
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Updated 4 years ago
- Vulkan-lite GPU API☆90Updated 4 months ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆86Updated 7 months ago
- ☆31Updated 5 years ago
- A low-level gltf parser implemented on nanoserde☆35Updated last month
- Asset manger for good assets only☆31Updated last year
- ☆24Updated 5 months ago
- Task Orchestration Framework☆56Updated last year
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated last month
- Framework for playing around with rendering libraries in Rust☆29Updated 3 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆43Updated 3 years ago
- gl.xml parser / GL bindings generator☆16Updated last year
- Show puffin profiler flamegraph in-game using egui☆45Updated last year
- Tutorials and examples for rendy☆37Updated 5 years ago
- Reusable post-processing effects for wgpu☆15Updated 2 months ago
- Rendering things☆22Updated this week
- An inspector UI using imgui in Rust☆69Updated 3 years ago
- Procedural macros for working with Vulkan shaders☆41Updated 2 months ago
- Shred based event handler☆59Updated 2 years ago
- Backend Agnostic Renderer in Rust☆37Updated 4 years ago
- Implementation of PBR using wgpu-rs☆81Updated 3 years ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- DEPRECATED in favor of macroquad::ui☆38Updated 3 years ago
- NV ray tracing with rust and ash!☆59Updated 5 years ago
- Collection of Rust libraries for the Vulkan API☆24Updated 6 years ago
- high-quality anti-aliased vector graphics rendering on the GPU☆86Updated 2 years ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆36Updated 6 months ago
- Rust Graphics meetups☆68Updated 3 years ago