LIHPC-Computational-Geometry / coupeLinks
the concurrent partitioner
☆15Updated 3 months ago
Alternatives and similar repositories for coupe
Users that are interested in coupe are comparing it to the libraries listed below
Sorting:
- A library for advanced finite element computations in Rust☆137Updated 2 years ago
- Fluid simulation with adaptive particle sizes☆57Updated 2 years ago
- Mesh eXchange library.☆21Updated 5 months ago
- Lamellar is an asynchronous tasking runtime for HPC systems developed in RUST☆56Updated this week
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated 10 months ago
- An implementation of the Meshless Voronoi algorithm (see: https://hal.inria.fr/hal-01927559/file/voroGPU.pdf)☆16Updated 10 months ago
- 🦀 Rust crate for reading ogawa alembic cache data☆14Updated 5 months ago
- BVH Construction and Traversal Library☆66Updated 2 months ago
- Idiomatic wrapper for METIS, the serial graph partitioner and fill-reducing matrix orderer☆16Updated 10 months ago
- 🦀 Rust crate for manipulating OpenVDB files☆64Updated 9 months ago
- Reusable post-processing effects for wgpu☆13Updated last year
- GPU scientific computing on every platform☆117Updated 2 weeks ago
- Rust Graphics meetups☆68Updated 4 years ago
- MPM physics simulation in Rust☆42Updated last year
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated 2 weeks ago
- Rust algorithms for isosurface extraction☆78Updated 2 years ago
- State-of-the-art (2020) Rust implementation of SPH (fluid simulation technique)☆79Updated 5 years ago
- A Mesh to SDF converter, written in rust☆78Updated 8 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆49Updated 4 years ago
- Rust library for applying Gaussian quadrature to integrate a function☆23Updated this week
- trongle to pixel☆42Updated last month
- Physically based rendering in Rust☆37Updated last year
- Rasterization using compute shaders☆23Updated last year
- Conway-Hart Polyhedron Notation in Rust☆78Updated last month
- Signed distance field library usable on both CPU and GPU.☆15Updated 2 years ago
- WebGPU/wgpu Radix Key-Value Sort☆34Updated last year
- Geometry processing library in pure rust☆85Updated 3 weeks ago
- A Rust raytracer over curved spacetimes☆65Updated 10 months ago
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆13Updated 2 months ago