SecondHalfGames / sebh-atmosphere-wgpu
A port of sebh's atmosphere model to wgpu + WGSL
☆12Updated last year
Alternatives and similar repositories for sebh-atmosphere-wgpu:
Users that are interested in sebh-atmosphere-wgpu are comparing it to the libraries listed below
- BVH Construction and Traversal Library☆56Updated 2 months ago
- Some ridiculous SSGI for bevy☆41Updated last year
- Rendering things☆34Updated 3 weeks ago
- Rust bindings for Intel's ISPC texture compression☆12Updated 5 months ago
- ktx2 parsing library☆13Updated last month
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆33Updated 8 months ago
- glTF 2.0 file viewer written in Rust using Vulkan☆81Updated 2 months ago
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆42Updated 2 weeks ago
- Rasterization using compute shaders☆21Updated 9 months ago
- Reusable post-processing effects for wgpu☆13Updated 7 months ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated last month
- Rust bindings for AMD FidelityFX™ Super Resolution☆23Updated last year
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆57Updated last week
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆36Updated 11 months ago
- Pixel quadtrees and voxel octrees☆53Updated last year
- A Mesh to SDF converter, written in rust☆51Updated 3 months ago
- Async-oriented Vulkan helpers☆34Updated 2 months ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Rust implementation of the Transvoxel algorithm☆37Updated last month
- A low-level gltf parser implemented on nanoserde☆35Updated 6 months ago
- Fast dynamic fracture using position-based rod-bonded discrete method☆16Updated 6 months ago
- Collection of rust crates providing rendering abstractions.☆30Updated 4 years ago
- A bounding-volume hierarchy for in-game broad-phase collision detection☆30Updated 2 weeks ago
- 🦀 Rust crate for manipulating OpenVDB files☆55Updated 4 months ago
- ☆22Updated 2 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆46Updated 3 years ago
- Game asset pipeline and authoring framework☆22Updated 7 months ago
- An implementation of multiresolution (Nanite/Meshlet) style rendering in Rust and Vulkan.☆19Updated 4 months ago
- ☆19Updated last year
- Skeleton animation and IK crate☆39Updated 2 years ago