SecondHalfGames / sebh-atmosphere-wgpuLinks
A port of sebh's atmosphere model to wgpu + WGSL
☆13Updated 2 years ago
Alternatives and similar repositories for sebh-atmosphere-wgpu
Users that are interested in sebh-atmosphere-wgpu are comparing it to the libraries listed below
Sorting:
- BVH Construction and Traversal Library☆70Updated 2 months ago
- trongle to pixel☆49Updated 2 months ago
- Some ridiculous SSGI for bevy☆41Updated last year
- Rust implementation of the Transvoxel algorithm☆40Updated 7 months ago
- Rust bindings for Intel's ISPC texture compression☆14Updated this week
- Rust bindings for AMD FidelityFX™ Super Resolution☆25Updated last year
- ☆22Updated 3 years ago
- A Mesh to SDF converter, written in rust☆77Updated 9 months ago
- ktx2 parsing library☆17Updated 2 months ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆13Updated 3 months ago
- Rasterization using compute shaders☆23Updated last year
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆61Updated this week
- Vulkan & OpenGL GPU profiler with `puffin` support☆32Updated 6 months ago
- GPU driven renderer using WGPU☆68Updated 5 months ago
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆47Updated 6 months ago
- Simple profiler scopes for wgpu using timer queries☆119Updated 2 weeks ago
- Rust bindings to Intel's OpenImageDenoise Library☆34Updated last month
- An implementation of multiresolution (Nanite/Meshlet) style rendering in Rust and Vulkan.☆21Updated 11 months ago
- A bounding-volume hierarchy for in-game broad-phase collision detection☆29Updated 2 weeks ago
- Reusable post-processing effects for wgpu☆13Updated last year
- Vulkan-lite GPU API☆89Updated last year
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- 🦀 Rust crate for manipulating OpenVDB files☆65Updated 10 months ago
- Linear algebra library for graphics and gamedev.☆56Updated 4 months ago
- Rendiation Rendering Framework☆68Updated last week
- Rust Graphics meetups☆69Updated 4 years ago
- A low-level gltf parser implemented on nanoserde☆35Updated 3 weeks ago
- A plugin to use the kajiya renderer with bevy☆117Updated 3 years ago
- BVH library for Rust☆16Updated 4 years ago