SecondHalfGames / sebh-atmosphere-wgpu
A port of sebh's atmosphere model to wgpu + WGSL
☆12Updated last year
Alternatives and similar repositories for sebh-atmosphere-wgpu:
Users that are interested in sebh-atmosphere-wgpu are comparing it to the libraries listed below
- BVH Construction and Traversal Library☆55Updated last week
- Some ridiculous SSGI for bevy☆41Updated 11 months ago
- Rust bindings for Intel's ISPC texture compression☆11Updated 3 months ago
- ktx2 parsing library☆13Updated 2 months ago
- Reusable post-processing effects for wgpu☆15Updated 5 months ago
- Rendering things☆32Updated this week
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆38Updated 8 months ago
- ☆22Updated 2 years ago
- Rasterization using compute shaders☆21Updated 7 months ago
- Rust bindings to Intel's OpenImageDenoise Library☆32Updated last month
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆35Updated 6 months ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Rust bindings for AMD FidelityFX™ Super Resolution☆22Updated 10 months ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆37Updated 9 months ago
- Collection of rust crates providing rendering abstractions.☆30Updated 4 years ago
- Fast dynamic fracture using position-based rod-bonded discrete method☆15Updated 4 months ago
- Rust implementation of the Transvoxel algorithm☆33Updated last year
- A basic mipmap generator for bevy☆29Updated this week
- A Mesh to SDF converter, written in rust☆48Updated last month
- Vulkan rendering sandbox for raytracing☆71Updated 2 years ago
- BVH library for Rust☆17Updated 3 years ago
- Vulkan & OpenGL GPU profiler with `puffin` support☆29Updated 5 months ago
- A low-level gltf parser implemented on nanoserde☆35Updated 4 months ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- Rendiation Rendering Framework☆62Updated this week
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆41Updated 3 years ago
- GPU driven renderer using WGPU☆69Updated 8 months ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆56Updated last month
- Async-oriented Vulkan helpers☆32Updated last month
- grr and rust-gpu pbr rendering☆28Updated 3 years ago