SecondHalfGames / sebh-atmosphere-wgpuLinks
A port of sebh's atmosphere model to wgpu + WGSL
☆12Updated last year
Alternatives and similar repositories for sebh-atmosphere-wgpu
Users that are interested in sebh-atmosphere-wgpu are comparing it to the libraries listed below
Sorting:
- BVH Construction and Traversal Library☆56Updated 3 months ago
- Some ridiculous SSGI for bevy☆41Updated last year
- Rust bindings for AMD FidelityFX™ Super Resolution☆23Updated last year
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆46Updated 2 months ago
- Rust bindings for Intel's ISPC texture compression☆12Updated 2 weeks ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆35Updated 10 months ago
- Reusable post-processing effects for wgpu☆13Updated 8 months ago
- Rasterization using compute shaders☆22Updated 10 months ago
- Rendering things☆36Updated 3 weeks ago
- ☆22Updated 2 years ago
- A Mesh to SDF converter, written in rust☆69Updated 4 months ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated 2 months ago
- glTF 2.0 file viewer written in Rust using Vulkan☆83Updated 3 months ago
- Early stage of a new game engine, focusing on fully path-traced graphics.☆21Updated 3 weeks ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆37Updated last year
- ktx2 parsing library☆14Updated last month
- Game asset pipeline and authoring framework☆22Updated 9 months ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- ☆19Updated last year
- Rust implementation of the Transvoxel algorithm☆37Updated 2 months ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆60Updated last month
- 🦀 Rust crate for manipulating OpenVDB files☆59Updated 5 months ago
- A vulkan implementation of the bloom method presented in Next Generation Post Processing in Call of Duty: Advanced Warfare.☆15Updated 3 years ago
- A low-level gltf parser implemented on nanoserde☆35Updated 7 months ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆41Updated 3 years ago
- Rendiation Rendering Framework☆65Updated this week
- Fast dynamic fracture using position-based rod-bonded discrete method☆16Updated 8 months ago
- Collection of rust crates providing rendering abstractions.☆30Updated 4 years ago
- GPU driven renderer using WGPU☆68Updated 2 weeks ago
- Simple profiler scopes for wgpu using timer queries☆109Updated last month