Dynamic suballocators for external memory (e.g., Vulkan device memory). Umaintained - consider migrating to https://crates.io/crates/offset-allocator
☆15Jul 22, 2022Updated 3 years ago
Alternatives and similar repositories for xalloc-rs
Users that are interested in xalloc-rs are comparing it to the libraries listed below
Sorting:
- Rust implementation of http://pbrt.org/☆21Mar 2, 2026Updated 2 weeks ago
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆16Feb 1, 2026Updated last month
- A simple library to encode video in real-time with Vulkan video☆40Nov 14, 2025Updated 4 months ago
- A cool-headed display transform - ported to DaVinci Resolve☆18May 8, 2023Updated 2 years ago
- Image downsampler using a Lanczos filter implemented in ISPC☆15Mar 2, 2026Updated 2 weeks ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆17Aug 17, 2021Updated 4 years ago
- Rust bindings for Intel's ISPC texture compression☆16Mar 3, 2026Updated 2 weeks ago
- FBX DOM library for Rust. // See https://github.com/lo48576/fbx-viewer for working example application // NO PLAN TO UPDATE in the forese…☆28Mar 20, 2023Updated 3 years ago
- A port of sebh's atmosphere model to wgpu + WGSL☆13Aug 19, 2023Updated 2 years ago
- Backend agnostic descriptor allocator for Vulkan-like APIs☆34May 23, 2025Updated 9 months ago
- A shader-driven livecoding tool using Vulkan and the Slang shading language.☆45Jan 29, 2026Updated last month
- Record and replay 🖱 input with precise timing☆17Sep 12, 2022Updated 3 years ago
- A tiny benchmarking library☆66Sep 10, 2024Updated last year
- ☆22Nov 19, 2023Updated 2 years ago
- A bounding-volume hierarchy for in-game broad-phase collision detection☆30Feb 24, 2026Updated 3 weeks ago
- Pure Rust implementation of the meshoptimizer library☆29Dec 18, 2025Updated 3 months ago
- trongle to pixel☆52Nov 7, 2025Updated 4 months ago
- ☆22Mar 14, 2024Updated 2 years ago
- BVH library for Rust☆16Jul 6, 2021Updated 4 years ago
- An egui-based graphical user interface for the noise crate☆46Dec 21, 2025Updated 3 months ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆24May 11, 2020Updated 5 years ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆42Sep 27, 2019Updated 6 years ago
- A Mesh to SDF converter, written in rust☆85Jan 8, 2025Updated last year
- WebGL Heightmap Pathtracing using Quadtree Displacement Mapping☆23Dec 6, 2023Updated 2 years ago
- A pet raytracer to see how fast rust can go☆15Jan 2, 2017Updated 9 years ago
- scene-linear test images☆21Dec 9, 2024Updated last year
- Texture block compression using WGPU compute shader.☆16Jan 3, 2026Updated 2 months ago
- BVH Construction and Traversal Library☆96Feb 1, 2026Updated last month
- ☆117Jan 18, 2024Updated 2 years ago
- The dumbest and simplest layouting algorithm for bevy☆41Nov 15, 2023Updated 2 years ago
- A collection of line-drawing algorithms for use in graphics and video games.☆114Feb 21, 2025Updated last year
- Rust bindings for AMD FidelityFX™ Super Resolution☆30Apr 10, 2024Updated last year
- lonely is a no_std+alloc+no TLS task executor for the Rust async/await ecosystem, focused on minimizing cross-core synchronization overhe…☆19Nov 17, 2019Updated 6 years ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆63Updated this week
- Implementation of a slotmap☆10Nov 24, 2025Updated 3 months ago
- A thread-safe & efficient memory pool☆172Oct 12, 2023Updated 2 years ago
- A tweening library for Rust☆66Feb 24, 2026Updated 3 weeks ago
- Parsers for CUDA binary files☆24Dec 29, 2023Updated 2 years ago
- An indie games engine based off of the quake framework implemented in Rust.☆13Nov 20, 2022Updated 3 years ago