Implementation agnostic memory allocator for Vulkan-like APIs
☆91Apr 9, 2024Updated last year
Alternatives and similar repositories for gpu-alloc
Users that are interested in gpu-alloc are comparing it to the libraries listed below
Sorting:
- Backend agnostic descriptor allocator for Vulkan-like APIs☆34May 23, 2025Updated 9 months ago
- Vulkan-lite GPU API☆90Jun 28, 2024Updated last year
- Various tools and algorithms for building role-playing and adventure games☆28Dec 6, 2022Updated 3 years ago
- A tiny utility macro to verify WGSL at compile time☆13Oct 11, 2021Updated 4 years ago
- Fast implementation of QOI format in Rust☆96Jan 16, 2026Updated last month
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆76Feb 20, 2025Updated last year
- Rust Graphics meetups☆68Oct 2, 2021Updated 4 years ago
- Gfx-hal quad example running on Windows, Linux, Mac, iOS, Android☆47Apr 10, 2020Updated 5 years ago
- Skeleton animation and IK crate☆39Sep 15, 2022Updated 3 years ago
- Pure Rust implementation of the meshoptimizer library☆29Dec 18, 2025Updated 2 months ago
- A wide linear algebra crate for games and graphics.☆788Jun 2, 2025Updated 8 months ago
- Fast prototyping 3D engine☆109Feb 12, 2022Updated 4 years ago
- Conway-Hart Polyhedron Notation in Rust☆80Jan 10, 2026Updated last month
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆16Feb 1, 2026Updated last month
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆179May 21, 2025Updated 9 months ago
- Safe Rust wrapper around SPIRV-Cross☆87Jul 28, 2023Updated 2 years ago
- A game with custom engine☆35Feb 14, 2021Updated 5 years ago
- Non-owning unsafe I/O☆23Aug 6, 2025Updated 6 months ago
- A binary format for Rust / serde that supports schema evolution☆17Feb 10, 2025Updated last year
- Rust wrapper for D3D12☆35Oct 26, 2023Updated 2 years ago
- A low-level I/O ownership and borrowing library☆106Aug 6, 2025Updated 6 months ago
- Pre-emptively created repository so the design can be discussed on the issue tracker before commits are made (repo name may change)☆18Updated this week
- Cargo dephell analyzes the third-party dependencies of a Rust workspace☆48May 12, 2023Updated 2 years ago
- Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications☆111Jan 8, 2025Updated last year
- Write Rust shaders in SHADERed☆25Nov 19, 2020Updated 5 years ago
- Simplified Vulkan synchronization logic, written in rust☆58Jul 4, 2025Updated 7 months ago
- A multi-threaded job scheduler in Rust.☆14Aug 18, 2022Updated 3 years ago
- Zero-terminated string types for FFI.☆13Mar 13, 2023Updated 2 years ago
- ☆31Feb 22, 2020Updated 6 years ago
- Signed Distance Field Utilities☆122Dec 14, 2021Updated 4 years ago
- Generate SPIR-V bytecode from an operation graph☆72Feb 20, 2020Updated 6 years ago
- NV ray tracing with rust and ash!☆59May 29, 2019Updated 6 years ago
- Monte Carlo path tracing implementation on Rust☆37Nov 23, 2018Updated 7 years ago
- 3D simulation for a flock of boids in Rust☆29Sep 12, 2022Updated 3 years ago
- 🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust☆465Dec 16, 2025Updated 2 months ago
- ☆12Jun 2, 2019Updated 6 years ago
- Pass Rust strings to C with potentially not needing heap allocation☆13Jan 25, 2026Updated last month
- ☆32Jan 17, 2019Updated 7 years ago
- Tutorials and examples for rendy☆36Aug 15, 2019Updated 6 years ago