Traverse-Research / intel-tex-rs-2Links
Rust bindings for Intel's ISPC texture compression
☆14Updated last week
Alternatives and similar repositories for intel-tex-rs-2
Users that are interested in intel-tex-rs-2 are comparing it to the libraries listed below
Sorting:
- A low-level gltf parser implemented on nanoserde☆35Updated 2 weeks ago
- Vulkan-lite GPU API☆89Updated last year
- Task Orchestration Framework☆57Updated 2 years ago
- Pure Rust implementation of the meshoptimizer library☆29Updated 2 weeks ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆76Updated 9 months ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆40Updated last year
- Record and replay 🖱 input with precise timing☆18Updated 3 years ago
- Skeleton animation and IK crate☆39Updated 3 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆28Updated last year
- BVH Construction and Traversal Library☆77Updated last month
- Reusable post-processing effects for wgpu☆13Updated last year
- ktx2 parsing library☆18Updated 2 weeks ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Updated 4 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- grr and rust-gpu pbr rendering☆29Updated 4 years ago
- A port of sebh's atmosphere model to wgpu + WGSL☆13Updated 2 years ago
- Color space conversion math made simple☆40Updated last year
- Rust Graphics meetups☆69Updated 4 years ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆91Updated last year
- Linear algebra library for graphics and gamedev.☆56Updated 5 months ago
- A bounding-volume hierarchy for in-game broad-phase collision detection☆29Updated this week
- An opinionated, practical color management library for games and graphics.☆37Updated 2 years ago
- Asset manger for good assets only☆31Updated 2 years ago
- Backend Agnostic Renderer in Rust☆38Updated 5 years ago
- An inspector UI using imgui in Rust☆71Updated 4 years ago
- RenderDoc application bindings for Rust☆50Updated last year
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆69Updated last week
- Async-oriented Vulkan helpers☆37Updated 9 months ago
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆48Updated 8 months ago