Traverse-Research / intel-tex-rs-2Links
Rust bindings for Intel's ISPC texture compression
☆12Updated last month
Alternatives and similar repositories for intel-tex-rs-2
Users that are interested in intel-tex-rs-2 are comparing it to the libraries listed below
Sorting:
- Vulkan-lite GPU API☆89Updated last year
- A low-level gltf parser implemented on nanoserde☆35Updated 9 months ago
- BVH Construction and Traversal Library☆64Updated last week
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated 5 months ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆39Updated last year
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Task Orchestration Framework☆57Updated last year
- Framework for playing around with rendering libraries in Rust☆28Updated 4 years ago
- Color space conversion math made simple☆40Updated 8 months ago
- Reusable post-processing effects for wgpu☆13Updated 10 months ago
- Rust Graphics meetups☆68Updated 3 years ago
- ktx2 parsing library☆16Updated 3 months ago
- A bounding-volume hierarchy for in-game broad-phase collision detection☆29Updated this week
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆28Updated last year
- RenderDoc application bindings for Rust☆50Updated last year
- Record and replay 🖱 input with precise timing☆19Updated 2 years ago
- An inspector UI using imgui in Rust☆72Updated 4 years ago
- grr and rust-gpu pbr rendering☆28Updated 4 years ago
- Skeleton animation and IK crate☆39Updated 2 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- A binary format for Rust / serde that supports schema evolution☆17Updated 5 months ago
- Linear algebra library for graphics and gamedev.☆57Updated last month
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆13Updated 2 weeks ago
- A library wrapper for integrating FMOD Engine in Rust applications.☆47Updated 9 months ago
- Async-oriented Vulkan helpers☆36Updated 5 months ago
- Signed distance field generator in pure Rust☆30Updated 2 years ago
- Procedural macros for working with Vulkan shaders☆42Updated 2 months ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Updated 3 years ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆88Updated last year
- Safe, fully-featured bindings to the Tracy profiler☆24Updated 3 weeks ago