Pure Rust implementation of the meshoptimizer library
☆29Dec 18, 2025Updated 2 months ago
Alternatives and similar repositories for meshopt-rs
Users that are interested in meshopt-rs are comparing it to the libraries listed below
Sorting:
- A low-level gltf parser implemented on nanoserde☆37Feb 13, 2026Updated 2 weeks ago
- autogenerate visual studio solutions / projects☆18Oct 15, 2023Updated 2 years ago
- Rust MikkTSpace implementation☆35Aug 12, 2024Updated last year
- A interface for Rust to interact with the taskbar☆19Aug 15, 2022Updated 3 years ago
- ☆12Jun 2, 2019Updated 6 years ago
- Pass Rust strings to C with potentially not needing heap allocation☆13Jan 25, 2026Updated last month
- A minimal setup to build Rust into a GBA ROM.☆24Apr 8, 2021Updated 4 years ago
- Vulkan-lite GPU API☆90Jun 28, 2024Updated last year
- a message-queue abstraction over async network streams☆14Aug 9, 2022Updated 3 years ago
- Task Orchestration Framework☆58Nov 8, 2023Updated 2 years ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆43Apr 28, 2024Updated last year
- Vulkan & OpenGL GPU profiler with `puffin` support☆31Apr 19, 2025Updated 10 months ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆17Aug 17, 2021Updated 4 years ago
- NV ray tracing with rust and ash!☆59May 29, 2019Updated 6 years ago
- Signed distance field generator in pure Rust☆32Sep 8, 2022Updated 3 years ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆41Sep 27, 2019Updated 6 years ago
- Blazing fast Priority Queue that allows sorting for elements with partial ordering☆25Apr 20, 2022Updated 3 years ago
- Raw Rust bindings to Houdini Engine API☆15Oct 5, 2025Updated 4 months ago
- A binary format for Rust / serde that supports schema evolution☆17Feb 10, 2025Updated last year
- Schema agnostic protobuf decoder tool☆15Jun 4, 2022Updated 3 years ago
- A library for conveniently displaying well-formatted, and good looking errors to users of CLI applications. Useful for bubbling up unreco…☆18May 15, 2020Updated 5 years ago
- Dynamic suballocators for external memory (e.g., Vulkan device memory). Umaintained - consider migrating to https://crates.io/crates/offs…☆15Jul 22, 2022Updated 3 years ago
- Stable, numerical Navier-Stokes solver for use in real-time simulation☆16Apr 6, 2021Updated 4 years ago
- Toy library for neural networks in Rust using Vulkan compute shaders☆82Feb 6, 2022Updated 4 years ago
- A lean, minimal, and stable set of types for color interoperation between crates in Rust.☆29Jul 11, 2022Updated 3 years ago
- shadertoy.com shaders ported to Rust-GPU☆165Feb 3, 2026Updated last month
- Rute is a UI library implemented on top of Qt☆39Apr 30, 2021Updated 4 years ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆91Apr 9, 2024Updated last year
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆71Dec 15, 2025Updated 2 months ago
- A package manager☆19Jan 11, 2020Updated 6 years ago
- Rust implementation of http://pbrt.org/☆21Feb 1, 2026Updated last month
- Generate SPIR-V bytecode from an operation graph☆72Feb 20, 2020Updated 6 years ago
- A tweening library for Rust☆66Feb 24, 2026Updated last week
- ☆22Aug 10, 2022Updated 3 years ago
- Color space conversion math made simple☆40Nov 20, 2024Updated last year
- A Rust game engine, focus on Voxel support and content-addressed IDs. Intended for a sandbox "game" like Garry's Mod or Second Life, even…☆25Oct 5, 2024Updated last year
- Boost voronoi ported to rust☆10Dec 8, 2023Updated 2 years ago
- ☆12Nov 19, 2018Updated 7 years ago
- Safe XXHash and XXH3 bindings for rust.☆10Jun 26, 2024Updated last year