yzsolt / meshopt-rsLinks
Pure Rust implementation of the meshoptimizer library
☆27Updated 2 years ago
Alternatives and similar repositories for meshopt-rs
Users that are interested in meshopt-rs are comparing it to the libraries listed below
Sorting:
- Skeleton animation and IK crate☆39Updated 2 years ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆37Updated last year
- ☆24Updated 4 months ago
- A low-level gltf parser implemented on nanoserde☆35Updated 7 months ago
- BVH Construction and Traversal Library☆56Updated 3 months ago
- Vulkan-lite GPU API☆89Updated 11 months ago
- Rust Graphics meetups☆68Updated 3 years ago
- Simplified Vulkan synchronization logic, written in rust☆56Updated 2 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆35Updated 9 months ago
- Asset manger for good assets only☆31Updated last year
- 🦀 Minimal SPIR-V reflection library.☆44Updated 4 months ago
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Updated 5 years ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆74Updated 3 months ago
- ☆32Updated 6 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- Async-oriented Vulkan helpers☆36Updated 3 months ago
- RenderDoc application bindings for Rust☆49Updated last year
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆59Updated last month
- A tweening library for Rust☆62Updated 2 weeks ago
- Rust bindings for Intel's ISPC texture compression☆12Updated last week
- Collection of rust crates providing rendering abstractions.☆30Updated 4 years ago
- Rendering things☆36Updated 2 weeks ago
- grr and rust-gpu pbr rendering☆28Updated 4 years ago
- Generate SPIR-V bytecode from an operation graph☆70Updated 5 years ago
- A simple path tracer built in Rust☆37Updated 2 years ago
- Task Orchestration Framework☆58Updated last year
- Reusable post-processing effects for wgpu☆13Updated 8 months ago
- Rust library for parameterized inbetweening☆52Updated last year
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆47Updated 3 years ago
- NV ray tracing with rust and ash!☆59Updated 6 years ago