ktx2 parsing library
☆23Jun 8, 2026Updated last week
Alternatives and similar repositories for ktx2
Users that are interested in ktx2 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Reading, writing, transcoding Khronos Textures in Rust. Bindings to KhronosGroup/KTX-Software.☆11May 17, 2022Updated 4 years ago
- Linearization of N-dimensional array indices.☆17Feb 13, 2022Updated 4 years ago
- ☆11Dec 3, 2023Updated 2 years ago
- Rust bindings for AMD FidelityFX™ Super Resolution☆33Apr 10, 2024Updated 2 years ago
- A rust binding for the FMOD library☆66Jul 22, 2022Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A port of sebh's atmosphere model to wgpu + WGSL☆13Aug 19, 2023Updated 2 years ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Oct 29, 2021Updated 4 years ago
- ☆22Nov 19, 2023Updated 2 years ago
- Rust implementation of the Transvoxel algorithm☆42Nov 11, 2025Updated 7 months ago
- [DEPRECATED] Memory management library of gfx_hal☆27May 13, 2019Updated 7 years ago
- Official Salva plugin for the Bevy game engine.☆15Dec 8, 2020Updated 5 years ago
- Safe, fully-featured bindings to the Tracy profiler☆31Apr 14, 2026Updated 2 months ago
- Ticketed lock synchronization primitive☆11Jan 25, 2021Updated 5 years ago
- A set of safe Least Recently Used (LRU) map/cache types for Rust☆17Jan 25, 2023Updated 3 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Winner of Bevy Jam #5☆27Jan 26, 2026Updated 4 months ago
- Reusable post-processing effects for wgpu☆13Sep 13, 2024Updated last year
- Rust KTX texture storage format parsing☆11Nov 30, 2025Updated 6 months ago
- h3r2tic's dolly abstraction layer for the bevy game framework☆163May 1, 2025Updated last year
- Compresses normal vectors (or any 3D unit vector) using Octahedron encoding☆11Jul 22, 2024Updated last year
- Procedural voxel worlds for Bevy Engine.☆80Aug 13, 2022Updated 3 years ago
- Generic Associated Types lang team initiative☆13Jan 25, 2023Updated 3 years ago
- `smol` integrations with `hyper`☆17Feb 16, 2026Updated 3 months ago
- This is the egui integration crate for winit and ash.☆23Apr 6, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- A polygon Clipping and Offsetting library for Rust.☆26May 6, 2026Updated last month
- A common cursor icon type☆18Dec 14, 2025Updated 6 months ago
- Safe Rust wrapper around SPIRV-Cross☆88Jul 28, 2023Updated 2 years ago
- Zero-terminated string types for FFI.☆13Mar 13, 2023Updated 3 years ago
- ☆44Apr 17, 2026Updated last month
- Dual Number library for Rust☆17Apr 29, 2021Updated 5 years ago
- Simplified Vulkan synchronization logic, written in rust☆59Jul 4, 2025Updated 11 months ago
- Rust bindings to Jolt Physics☆88May 14, 2026Updated last month
- A simple powder toy clone written in Rust with bevy.☆32Jan 3, 2022Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- a work-in-progress 3D renderer built on top of wgpu☆17Sep 4, 2023Updated 2 years ago
- Arena allocator with scopes☆44May 7, 2023Updated 3 years ago
- Rust MikkTSpace implementation☆36Aug 12, 2024Updated last year
- A WIP Wayland compositor. Moved to codeberg☆13Oct 2, 2023Updated 2 years ago
- A low-level gltf parser implemented on nanoserde☆37Apr 21, 2026Updated last month
- Pixel quadtrees and voxel octrees☆54Feb 23, 2024Updated 2 years ago
- Tutorials and examples for rendy☆36Aug 15, 2019Updated 6 years ago