leops / rasenLinks
Generate SPIR-V bytecode from an operation graph
☆71Updated 5 years ago
Alternatives and similar repositories for rasen
Users that are interested in rasen are comparing it to the libraries listed below
Sorting:
- Simplified Vulkan synchronization logic, written in rust☆57Updated 5 months ago
- Compute based ocean simulation with gfx_hal☆118Updated 2 years ago
- Vulkan-lite GPU API☆89Updated last year
- A simple path tracer built in Rust☆37Updated 3 years ago
- Glium-based 3D rendering pipeline☆63Updated 2 years ago
- A Vulkan® API for Rust☆56Updated 2 years ago
- An inspector UI using imgui in Rust☆71Updated 4 years ago
- 🦀 Minimal SPIR-V reflection library.☆46Updated 11 months ago
- Collection of rust crates providing rendering abstractions.☆30Updated 5 years ago
- Rust MikkTSpace implementation☆35Updated last year
- Safe Rust wrapper around SPIRV-Cross☆87Updated 2 years ago
- A library of mesh generation utilities.☆131Updated 2 years ago
- high-quality anti-aliased vector graphics rendering on the GPU☆91Updated 3 years ago
- Backend Agnostic Renderer in Rust☆38Updated 5 years ago
- Collection of Rust libraries for the Vulkan API☆25Updated 7 years ago
- GLSL mathematics for Rust programming language.☆54Updated 3 months ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆50Updated 4 years ago
- Implementation of PBR using wgpu-rs☆80Updated 4 years ago
- ☆32Updated 6 years ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆91Updated last year
- Skeleton animation and IK crate☆39Updated 3 years ago
- Rust library for build scripts to compile ISPC code into a Rust library☆96Updated 3 weeks ago
- RenderDoc application bindings for Rust☆50Updated last year
- Dynamic suballocators for external memory (e.g., Vulkan device memory). Umaintained - consider migrating to https://crates.io/crates/offs…☆15Updated 3 years ago
- Real-time physically-based atmospheric scattering using Vulkan and Rust☆13Updated 3 years ago
- Data-oriented parallel entity component system for Rust.☆27Updated 8 years ago
- Bare metal wrapper for modern OpenGL 4.5+☆55Updated 4 years ago
- "cross shade" meta shading language and compiler☆39Updated 7 years ago
- Rust (MIR) → SPIR-V (Shader) compiler☆59Updated 8 years ago
- Rust library for parameterized inbetweening☆52Updated 6 months ago