Paul180297 / BezierLightLTCLinks
An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to README for the setup instruction.
☆32Updated 3 years ago
Alternatives and similar repositories for BezierLightLTC
Users that are interested in BezierLightLTC are comparing it to the libraries listed below
Sorting:
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Spherical/zonal harmonics library☆139Updated last year
- Offline renderer used for my blog posts☆103Updated 6 years ago
- A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a…☆21Updated 2 years ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆83Updated 2 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Source code for the EON rough diffuse BRDF model☆36Updated this week
- DX12 Path Tracer with ShaderToy interop☆44Updated 5 months ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Gpu Renderer and Rasterizer - for python☆28Updated 10 months ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆86Updated last year
- A collection of primarily graphics programming focused blog posts.☆68Updated 7 months ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- A flexible rendering engine for real-time graphics R&D☆25Updated this week
- Repo for KickstartRT demo application☆52Updated 2 years ago
- Assets used during the creation of SEED's Project PICA PICA☆76Updated 5 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- A demo of ambient occlusion map baking using DXR☆64Updated 3 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Improved Blue Noise Generator☆39Updated 2 years ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- ☆36Updated 4 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 8 months ago
- physically based path tracer on gpu☆56Updated 4 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- Concurrent data-structure to compute binary trees in parallel☆39Updated 4 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago