Paul180297 / BezierLightLTCLinks
An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to README for the setup instruction.
☆37Updated 4 years ago
Alternatives and similar repositories for BezierLightLTC
Users that are interested in BezierLightLTC are comparing it to the libraries listed below
Sorting:
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- Assets used during the creation of SEED's Project PICA PICA☆81Updated 6 years ago
- DX12 Path Tracer with ShaderToy interop☆45Updated last year
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆52Updated 3 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 4 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- Repo for KickstartRT demo application☆52Updated 3 years ago
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
- Easy, simple path trace renderer.☆57Updated last week
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated last year
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated 2 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- Spherical/zonal harmonics library☆148Updated last week
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Updated 2 months ago
- Source code for the EON rough diffuse BRDF model☆43Updated 2 weeks ago
- A collection of primarily graphics programming focused blog posts.☆71Updated last year
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆89Updated 6 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆36Updated 3 years ago
- A simple and fast parser for PBRT v3 files☆25Updated 2 years ago
- An implementation of Photon Mapping using DXR☆27Updated 7 years ago
- An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.☆105Updated 2 months ago
- A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a…☆22Updated 2 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆158Updated 3 months ago
- Importance-sampled FAST Noise☆41Updated 7 months ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆70Updated 7 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago