google / shaderc-rsLinks
Rust bindings for the shaderc library.
☆272Updated this week
Alternatives and similar repositories for shaderc-rs
Users that are interested in shaderc-rs are comparing it to the libraries listed below
Sorting:
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆178Updated 10 months ago
- Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications☆112Updated 4 months ago
- Tiny OBJ Loader in Rust☆249Updated 4 months ago
- 🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust☆414Updated last month
- Dear imgui renderer for wgpu-rs.☆271Updated last month
- Examples of using vulkano☆128Updated 3 years ago
- Rust implementation of SPIR-V module processing functionalities☆470Updated last month
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆475Updated 5 months ago
- Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.☆301Updated 8 months ago
- A software rendering crate that lets you write shaders with Rust☆325Updated 5 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆175Updated last month
- Safe Rust wrapper around SPIRV-Cross☆87Updated last year
- Egui gui integration with winit and vulkano☆87Updated last month
- Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.☆487Updated last year
- A series of small gfx-hal tutorials.☆129Updated 2 years ago
- Asset pipeline system for game engines & editor suites.☆368Updated 3 years ago
- Rust to SPIR-V compiler☆559Updated 4 years ago
- PBR rendering example/experiment with rendy☆226Updated 5 years ago
- A crate for loading glTF 2.0☆574Updated last month
- A common windowing interoperability library for Rust☆364Updated 3 months ago
- Math Interoperability Types☆273Updated last year
- A fast BVH using SAH in rust☆243Updated 3 months ago
- GLSL parser for Rust☆195Updated 3 months ago
- A modern 3D/2D game engine that uses wgpu.☆170Updated 4 years ago
- Vulkan tutorial written in Rust using Ash☆190Updated last month
- 🎳 Rust binding for NVIDIA PhysX 🦀☆694Updated last year
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆172Updated last month
- A wide linear algebra crate for games and graphics.☆766Updated last month
- Fast GPU cached text rendering☆700Updated 2 weeks ago
- Comparing performance of Rust math libraries for common 3D game and graphics tasks☆213Updated 7 months ago