google / shaderc-rsLinks
Rust bindings for the shaderc library.
☆273Updated 2 weeks ago
Alternatives and similar repositories for shaderc-rs
Users that are interested in shaderc-rs are comparing it to the libraries listed below
Sorting:
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆182Updated 2 months ago
- Tiny OBJ Loader in Rust☆255Updated 6 months ago
- Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications☆110Updated 6 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆180Updated last month
- Dear imgui renderer for wgpu-rs.☆280Updated last week
- A series of small gfx-hal tutorials.☆129Updated 2 years ago
- 🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust☆428Updated 2 weeks ago
- Safe Rust wrapper around SPIRV-Cross☆87Updated 2 years ago
- Rust implementation of SPIR-V module processing functionalities☆474Updated last month
- A software rendering crate that lets you write shaders with Rust☆329Updated 7 months ago
- PBR rendering example/experiment with rendy☆226Updated 5 years ago
- Examples of using vulkano☆128Updated 3 years ago
- Generic 2D-3D math swiss army knife for game engines, with SIMD support and focus on convenience.☆303Updated 10 months ago
- A fast BVH using SAH in rust☆248Updated this week
- Implementation agnostic memory allocator for Vulkan-like APIs☆88Updated last year
- A fast text renderer for wgpu (https://github.com/gfx-rs/wgpu)☆480Updated 7 months ago
- 🎳 Rust binding for NVIDIA PhysX 🦀☆699Updated last year
- Egui gui integration with winit and vulkano☆87Updated 3 months ago
- Asset pipeline system for game engines & editor suites.☆366Updated 3 years ago
- GLSL parser for Rust☆197Updated 5 months ago
- Math Interoperability Types☆272Updated last year
- Comparing performance of Rust math libraries for common 3D game and graphics tasks☆219Updated 9 months ago
- Simple profiler scopes for wgpu using timer queries☆113Updated 3 weeks ago
- 🌋 Statically linked MoltenVK for Vulkan on Mac using Ash 🦀☆103Updated 10 months ago
- Compute based ocean simulation with gfx_hal☆118Updated 2 years ago
- A Vulkan renderer for imgui-rs using Ash☆66Updated 5 months ago
- A modern 3D/2D game engine that uses wgpu.☆170Updated 4 years ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆179Updated last month
- GLSL mathematics for Rust programming language.☆49Updated last year
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆169Updated 2 months ago