gwihlidal / meshopt-rs
Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.
☆162Updated 2 weeks ago
Related projects ⓘ
Alternatives and complementary repositories for meshopt-rs
- Simple profiler scopes for wgpu using timer queries☆92Updated 3 weeks ago
- glTF 2.0 file viewer written in Rust using Vulkan☆77Updated last month
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆157Updated last month
- Implementation of PBR using wgpu-rs☆81Updated 3 years ago
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆169Updated 3 months ago
- Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications☆107Updated 7 months ago
- Vulkan-lite GPU API☆90Updated 4 months ago
- Simplified Vulkan synchronization logic, written in rust☆54Updated 2 years ago
- RenderDoc application bindings for Rust☆45Updated 6 months ago
- A fast BVH using SAH in rust☆229Updated 2 months ago
- Safe Rust wrapper around SPIRV-Cross☆86Updated last year
- Tiny OBJ Loader in Rust☆237Updated 3 months ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆36Updated 6 months ago
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆73Updated last month
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆152Updated 10 months ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆86Updated 7 months ago
- NV ray tracing with rust and ash!☆59Updated 5 years ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆56Updated 5 months ago
- ☆135Updated this week
- Library for post-process antialiasing☆101Updated 3 months ago
- A Vulkan renderer for imgui-rs using Ash☆63Updated last month
- Backend code to use egui with wgpu.☆91Updated last month
- Rust bindings for the shaderc library.☆259Updated 4 months ago
- Interpolation made easy.☆162Updated last week
- This is the egui integration crate for winit, ash and vk_mem.☆13Updated 3 years ago
- 🌋 Statically linked MoltenVK for Vulkan on Mac using Ash 🦀☆96Updated last month
- Rendiation Rendering Framework☆58Updated this week
- Compute based ocean simulation with gfx_hal☆116Updated last year
- A crate to help you copy things into raw buffers without invoking spooky action at a distance (undefined behavior).☆158Updated last year
- Fast prototyping 3D engine☆101Updated 2 years ago