MatchaChoco010 / egui-winit-ash-integration
This is the egui integration crate for winit and ash.
☆20Updated 5 months ago
Related projects: ⓘ
- Vulkan-lite GPU API☆28Updated 2 months ago
- Vulkan-lite GPU API☆90Updated 2 months ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆103Updated 7 months ago
- A low-level gltf parser implemented on nanoserde☆35Updated 8 months ago
- Task Orchestration Framework☆52Updated 10 months ago
- Library for post-process antialiasing☆99Updated last month
- RenderDoc application bindings for Rust☆45Updated 4 months ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆85Updated 5 months ago
- Simplified Vulkan synchronization logic, written in rust☆54Updated 2 years ago
- Egui gui integration with winit and vulkano☆78Updated last month
- Platform code to use egui with winit.☆30Updated 2 months ago
- Rust EDSL for shading languages☆84Updated 2 years ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆152Updated last week
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆72Updated this week
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆35Updated 4 months ago
- Backend code to use egui with wgpu.☆90Updated last month
- Simple profiler scopes for wgpu using timer queries☆92Updated last week
- egui integration for ash (Vulkan).☆25Updated 2 months ago
- A Vulkan renderer for imgui-rs using Ash☆64Updated last month
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆42Updated 2 weeks ago
- ☆33Updated last year
- Linearization of N-dimensional array indices.☆15Updated 2 years ago
- Processes winit events, allowing input state to be queried at any time.☆71Updated 4 months ago
- Reusable post-processing effects for wgpu☆15Updated last week
- Async-oriented Vulkan helpers☆29Updated 5 months ago
- Remaking OpenBVE using a modern architecture, using Rust.☆51Updated 2 years ago
- Physically based rendering in Rust☆33Updated 3 months ago
- ktx2 parsing library☆12Updated 6 months ago
- An easy to build and use set of SDL2 bindings.☆60Updated last year
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago