MatchaChoco010 / egui-winit-ash-integrationLinks
This is the egui integration crate for winit and ash.
☆21Updated last year
Alternatives and similar repositories for egui-winit-ash-integration
Users that are interested in egui-winit-ash-integration are comparing it to the libraries listed below
Sorting:
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆186Updated 2 months ago
- Vulkan-lite GPU API☆89Updated last year
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆194Updated 3 months ago
- Library for post-process antialiasing☆109Updated last week
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆77Updated 9 months ago
- Just use daxa. Rust support is in active development, as I am a maintainer of the Rust API! https://github.com/ipotrick/daxa https://gith…☆100Updated 2 years ago
- A low-level gltf parser implemented on nanoserde☆35Updated last week
- RenderDoc application bindings for Rust☆50Updated last year
- Processes winit events, allowing input state to be queried at any time.☆73Updated 2 months ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆91Updated last year
- Egui gui integration with winit and vulkano☆87Updated 7 months ago
- A Vulkan renderer for imgui-rs using Ash☆68Updated 9 months ago
- A crate to help you copy things into raw buffers without invoking spooky action at a distance (undefined behavior).☆163Updated 2 years ago
- Simplified Vulkan synchronization logic, written in rust☆57Updated 4 months ago
- ☆191Updated 3 weeks ago
- Task Orchestration Framework☆57Updated 2 years ago
- Rust EDSL for shading languages☆94Updated 3 years ago
- Async-oriented Vulkan helpers☆37Updated 9 months ago
- Vulkan-lite GPU API☆31Updated last year
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆111Updated last year
- Simple profiler scopes for wgpu using timer queries☆122Updated last month
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆40Updated last year
- Reusable post-processing effects for wgpu☆13Updated last year
- Backend code to use egui with wgpu.☆112Updated 3 months ago
- Vulkan examples written in Rust☆30Updated last month
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆195Updated last month
- Rust Graphics meetups☆69Updated 4 years ago
- Simple example on how to use egui with wgpu and winit.☆94Updated 3 years ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆56Updated last month