MatchaChoco010 / egui-winit-ash-integrationLinks
This is the egui integration crate for winit and ash.
☆21Updated last year
Alternatives and similar repositories for egui-winit-ash-integration
Users that are interested in egui-winit-ash-integration are comparing it to the libraries listed below
Sorting:
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆190Updated 3 months ago
- Vulkan-lite GPU API☆89Updated last year
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆194Updated last month
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆102Updated last year
- Egui gui integration with winit and vulkano☆87Updated 8 months ago
- Processes winit events, allowing input state to be queried at any time.☆72Updated 2 weeks ago
- A Vulkan renderer for imgui-rs using Ash☆69Updated 11 months ago
- A low-level gltf parser implemented on nanoserde☆36Updated last month
- Rust crate to generate GLSL structs with explicitly-initialized padding bytes☆75Updated 10 months ago
- Library for post-process antialiasing☆110Updated last month
- Just use daxa. Rust support is in active development, as I am a maintainer of the Rust API! https://github.com/ipotrick/daxa https://gith…☆99Updated 2 years ago
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆112Updated last year
- Simple profiler scopes for wgpu using timer queries☆123Updated 2 months ago
- egui integration for ash (Vulkan).☆32Updated 4 months ago
- Task Orchestration Framework☆58Updated 2 years ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆91Updated last year
- Simple example on how to use egui with wgpu and winit.☆93Updated 3 years ago
- A crate to help you copy things into raw buffers without invoking spooky action at a distance (undefined behavior).☆163Updated 2 years ago
- ☆196Updated 2 months ago
- Validate wgsl in rust projects☆91Updated last month
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆61Updated this week
- Reusable post-processing effects for wgpu☆13Updated last year
- A rust library that provides window creation, input handling, and most importantly a UI.☆156Updated this week
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆43Updated last year
- Linear algebra library for graphics and gamedev.☆57Updated 6 months ago
- Remaking OpenBVE using a modern architecture, using Rust.☆52Updated 3 years ago
- Command line tool for building Rust shaders using rust-gpu☆43Updated 2 weeks ago
- Platform code to use egui with winit.☆33Updated 4 months ago
- Rust EDSL for shading languages☆94Updated 3 years ago
- RenderDoc application bindings for Rust☆50Updated last year