EmbarkStudios / fsr-rs
Rust bindings for AMD FidelityFX™ Super Resolution
☆22Updated 7 months ago
Related projects ⓘ
Alternatives and complementary repositories for fsr-rs
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆56Updated 5 months ago
- Simplified Vulkan synchronization logic, written in rust☆54Updated 2 years ago
- Simple profiler scopes for wgpu using timer queries☆92Updated 3 weeks ago
- Rust bindings to Intel's OpenImageDenoise Library☆29Updated 2 months ago
- Collection of rust crates providing rendering abstractions.☆30Updated 4 years ago
- BVH Construction and Traversal Library☆30Updated this week
- Vulkan-lite GPU API☆90Updated 4 months ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆33Updated 3 months ago
- Rasterization using compute shaders☆20Updated 3 months ago
- A port of sebh's atmosphere model to wgpu + WGSL☆12Updated last year
- 🦀 Rust crate for manipulating OpenVDB files☆53Updated 4 months ago
- ☆18Updated 11 months ago
- ktx2 parsing library☆12Updated 8 months ago
- Some ridiculous SSGI for bevy☆39Updated 8 months ago
- Vulkan render graph shenanigans☆71Updated 4 years ago
- RenderDoc application bindings for Rust☆45Updated 6 months ago
- A Vulkan renderer for imgui-rs using Ash☆63Updated last month
- A vulkan implementation of the bloom method presented in Next Generation Post Processing in Call of Duty: Advanced Warfare.☆15Updated 3 years ago
- A low-level gltf parser implemented on nanoserde☆35Updated last month
- Vulkan & OpenGL GPU profiler with `puffin` support☆26Updated 2 months ago
- NV ray tracing with rust and ash!☆59Updated 5 years ago
- glTF 2.0 file viewer written in Rust using Vulkan☆77Updated last month
- A library wrapper for integrating FMOD Engine in Rust applications.☆42Updated 3 weeks ago
- 💡 Experimental real-time global illumination renderer 🦀☆51Updated 8 months ago
- Rust bindings for Intel's ISPC texture compression☆11Updated last week
- HLSL / GLSL / WGSL linting extension for vscode☆19Updated this week
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆39Updated 2 years ago
- Vulkan rendering sandbox for raytracing☆70Updated 2 years ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆162Updated 2 weeks ago
- ☆37Updated 5 years ago