EmbarkStudios / fsr-rsView external linksLinks
Rust bindings for AMD FidelityFX™ Super Resolution
☆30Apr 10, 2024Updated last year
Alternatives and similar repositories for fsr-rs
Users that are interested in fsr-rs are comparing it to the libraries listed below
Sorting:
- A port of sebh's atmosphere model to wgpu + WGSL☆13Aug 19, 2023Updated 2 years ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆62Dec 15, 2025Updated last month
- ktx2 parsing library☆18Nov 24, 2025Updated 2 months ago
- Rust bindings to Jolt Physics☆78Dec 18, 2025Updated last month
- Texture Block Compression (BCn) written in Rust☆11Apr 12, 2021Updated 4 years ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆41Sep 27, 2019Updated 6 years ago
- Files that can be accessed concurrently☆13Oct 27, 2025Updated 3 months ago
- 🌋 A very lightweight wrapper around the Vulkan Memory Allocator 🦀☆14Apr 3, 2024Updated last year
- Vulkan template with light abstraction as a base for personal projects☆29Dec 25, 2024Updated last year
- Image downsampler using a Lanczos filter implemented in ISPC☆15Feb 5, 2026Updated last week
- A Vulkan renderer under development☆12Feb 6, 2026Updated last week
- Rust MikkTSpace implementation☆35Aug 12, 2024Updated last year
- Simplified Vulkan synchronization logic, written in rust☆58Jul 4, 2025Updated 7 months ago
- SPIR-🇹: shader-focused IR to target, transform and translate from 🦀☆103Feb 10, 2024Updated 2 years ago
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆16Feb 1, 2026Updated last week
- Improved Blue Noise Generator☆41Nov 11, 2025Updated 3 months ago
- A WIP project using the `VK_KHR_ray_tracing_pipeline` Vulkan extension and friends☆16Oct 29, 2021Updated 4 years ago
- A tool for creating optimised, platform specific glTF files.☆14Dec 1, 2023Updated 2 years ago
- Simplex noise☆18Nov 2, 2025Updated 3 months ago
- Dynamic suballocators for external memory (e.g., Vulkan device memory). Umaintained - consider migrating to https://crates.io/crates/offs…☆15Jul 22, 2022Updated 3 years ago
- Record and replay 🖱 input with precise timing☆18Sep 12, 2022Updated 3 years ago
- BVH library for Rust☆16Jul 6, 2021Updated 4 years ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆43Apr 28, 2024Updated last year
- scene-linear test images☆21Dec 9, 2024Updated last year
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆46Mar 18, 2025Updated 10 months ago
- Rust Game engine integrated in Blender [WebGPU ready]☆120Jan 31, 2026Updated last week
- Bindings to Nvidia Labs's ꟻLIP image comparison and error visualization library☆22Nov 24, 2025Updated 2 months ago
- This is the egui integration crate for winit and ash.☆22Apr 6, 2024Updated last year
- An experimental reimplementation of rowan, focused on size efficiency☆25Sep 4, 2020Updated 5 years ago
- A crate to help you copy things into raw buffers without invoking spooky action at a distance (undefined behavior).☆163Nov 7, 2023Updated 2 years ago
- Sample effect plugins that show how to use the new Direct2D/GPU effects system available in Paint.NET v5.0+☆28Dec 4, 2024Updated last year
- ☆22Nov 19, 2023Updated 2 years ago
- Neat 3D math and graphics library☆37May 11, 2023Updated 2 years ago
- 🪞 Powerful reflection library for Rust☆100May 2, 2025Updated 9 months ago
- GLSL mathematics for Rust programming language.☆55Aug 27, 2025Updated 5 months ago
- Rust and Zig interfaces for Vulkan☆29Updated this week
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆182Nov 1, 2024Updated last year
- Tiny DDS loader/saver based on☆29Oct 25, 2019Updated 6 years ago
- Collection of meshlet generation algorithms☆123Feb 2, 2026Updated last week