adrien-ben / gltf-viewer-rsLinks
glTF 2.0 file viewer written in Rust using Vulkan
☆86Updated 3 weeks ago
Alternatives and similar repositories for gltf-viewer-rs
Users that are interested in gltf-viewer-rs are comparing it to the libraries listed below
Sorting:
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆199Updated 2 months ago
- A Vulkan renderer for imgui-rs using Ash☆69Updated 10 months ago
- NV ray tracing with rust and ash!☆60Updated 6 years ago
- GPU driven renderer using WGPU☆71Updated 7 months ago
- Vulkan-lite GPU API☆89Updated last year
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆61Updated last week
- trongle to pixel☆51Updated last month
- Vulkan examples written in Rust☆30Updated 2 months ago
- Reflection API in rust for SPIR-V shader byte code, intended for Vulkan applications☆110Updated 11 months ago
- 🌋 Statically linked MoltenVK for Vulkan on Mac using Ash 🦀☆106Updated last year
- PBR renderer written with Rust and wgpu-rs☆32Updated 5 years ago
- Rust bindings for AMD Vulkan Memory Allocator (VMA)☆195Updated last week
- A high-performance, hot-reload graphics engine.☆298Updated last month
- A fast BVH using SAH in rust☆258Updated last month
- Composable camera rigs☆473Updated last year
- Simple profiler scopes for wgpu using timer queries☆123Updated 2 months ago
- Rust bindings for AMD FidelityFX™ Super Resolution☆26Updated last year
- Safe Rust wrapper around SPIRV-Cross☆87Updated 2 years ago
- Rust bindings to Intel's OpenImageDenoise Library☆34Updated 3 months ago
- Rust Graphics meetups☆69Updated 4 years ago
- A minimal renderer to play with Rust, Vulkan, Render graphs, Raytracing and ReSTIR☆31Updated 11 months ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codec☆41Updated last year
- PBR rendering example/experiment with rendy☆226Updated 6 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆34Updated last year
- Signed Distance Field Utilities☆121Updated 4 years ago
- BVH Construction and Traversal Library☆78Updated last week
- RenderDoc application bindings for Rust☆50Updated last year
- Simplified Vulkan synchronization logic, written in rust☆57Updated 5 months ago
- This is the egui integration crate for winit, ash and vk_mem.☆12Updated 4 years ago
- A dynamic texture atlas allocator with fast deallocation and rectangle coalescing.☆173Updated 7 months ago