Dilithium is a bidirectional shader converter for converting between DXIL and SPIR-V.
☆166Jan 18, 2018Updated 8 years ago
Alternatives and similar repositories for Dilithium
Users that are interested in Dilithium are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- KlayGE is a cross-platform open source game engine with plugin-based architecture.☆2,168Nov 5, 2025Updated 4 months ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,523Updated this week
- SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.☆532Apr 21, 2023Updated 2 years ago
- ☆477Nov 22, 2018Updated 7 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Jan 3, 2023Updated 3 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,833Jan 13, 2023Updated 3 years ago
- A path tracer based on hardware ray tracing☆24Dec 6, 2023Updated 2 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆364Sep 7, 2019Updated 6 years ago
- HLSL-to-ISPC Utility Library☆43Jan 4, 2018Updated 8 years ago
- DirectX shader bytecode cross compiler☆904Jul 16, 2024Updated last year
- A cross-platform game engine with cutting-edge real-time rendering tech & fantastic speed. …☆499Oct 20, 2018Updated 7 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15May 28, 2023Updated 2 years ago
- Support for Android Notch (Cutout) in Unity 2017.4 and earlier☆13Jun 21, 2019Updated 6 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆748May 10, 2024Updated last year
- Wordpress hosting with auto-scaling on Cloudways • AdFully Managed hosting built for WordPress-powered businesses that need reliable, auto-scalable hosting. Cloudways SafeUpdates now available.
- An open source CPU detection software.☆20Jun 6, 2015Updated 10 years ago
- 实时&离线全局光照渲染器☆10Jul 1, 2017Updated 8 years ago
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆474Feb 19, 2026Updated last month
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆55Dec 30, 2017Updated 8 years ago
- Experimentation framework for probe-based lighting☆435Oct 8, 2025Updated 5 months ago
- DXIL conversion to SPIR-V for D3D12 translation libraries☆221Updated this week
- 用来去除某游戏Rdc文件的敏感信息 (设备信息/角色名/UID等),你懂的☆31Nov 30, 2020Updated 5 years ago
- ☆171Sep 5, 2017Updated 8 years ago
- Automatically exported from code.google.com/p/fxdis-d3d1x☆16May 21, 2015Updated 10 years ago
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆337Mar 18, 2019Updated 7 years ago
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆54Sep 21, 2020Updated 5 years ago
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,395Mar 13, 2026Updated 2 weeks ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Jun 29, 2019Updated 6 years ago
- Open-source components of Elara core technology☆11Aug 29, 2018Updated 7 years ago
- Contains all the steps and code required to get FASTBuild working with UnrealEngine 4.13☆66Sep 10, 2020Updated 5 years ago
- ☆875Sep 16, 2021Updated 4 years ago
- Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.☆3,483Updated this week
- ☆30Sep 1, 2016Updated 9 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,779May 14, 2020Updated 5 years ago
- Source code repository for the Book GPU Pro 7☆284May 3, 2016Updated 9 years ago
- A shader script tester for Vulkan. Moved to https://gitlab.freedesktop.org/mesa/vkrunner☆46Sep 18, 2023Updated 2 years ago
- Custom Launcher/Frontend for UE4 to help automate build deployments☆34Aug 3, 2020Updated 5 years ago
- Adaptive Screen Space Ambient Occlusion☆255Jan 3, 2023Updated 3 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆243Jan 31, 2023Updated 3 years ago
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆572Oct 20, 2024Updated last year