gongminmin / Dilithium
Dilithium is a bidirectional shader converter for converting between DXIL and SPIR-V.
☆168Updated 7 years ago
Alternatives and similar repositories for Dilithium:
Users that are interested in Dilithium are comparing it to the libraries listed below
- An SoftRenderer for experiment & learn.☆135Updated 5 years ago
- Source code repository for the Book GPU Pro 7☆281Updated 9 years ago
- ☆174Updated 7 years ago
- A simple mobile engine designed by the man who's addicted to realtime computer graphics☆40Updated 8 years ago
- a cross platform 3d engine using c++98☆163Updated 3 years ago
- This is the software repository for the book GPU Pro 6.☆229Updated 9 years ago
- AMD Forward+ sample based on DirectX 11☆139Updated 8 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Updated 2 years ago
- A cross-platform game engine with cutting-edge real-time rendering tech & fantastic speed. …☆495Updated 6 years ago
- contains the source code accompanying the book GPU Zen.☆263Updated 7 years ago
- Next Generation Renderer for Cross Platform Engine Development☆144Updated 2 years ago
- Generic Effect system for Graphic API's (OpenGL and DirectX)☆281Updated 5 years ago
- HLSL Parser and GLSL code generator☆234Updated 11 years ago
- Adaptive Screen Space Ambient Occlusion☆248Updated 2 years ago
- A simple but modern graphic engine☆86Updated 6 years ago
- OpenGL ES 3.0 Deferred Renderer☆144Updated 7 years ago
- Outdoor Light Scattering Sample☆241Updated 7 years ago
- Cross-platform real-time rendering engine just for myself☆102Updated 6 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆404Updated 2 years ago
- SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.☆527Updated 2 years ago
- ☆472Updated 6 years ago
- 学习和研究项目,从模仿PBRT_v2开始,目前在重构成PBRT_v3结构☆28Updated 8 years ago
- Software programmable graphics pipeline (scanline rasterzation based 3D renderer)☆172Updated 3 years ago
- Example programs and source code for GPU Zen 2☆151Updated 6 years ago
- Intel's Software Occlusion Culling demo with my modifications☆238Updated 12 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆128Updated 6 years ago
- ☆30Updated 9 years ago
- Cross-Platform Game Engine☆158Updated 4 years ago
- A state-of-the-art software occlusion culling system☆271Updated 3 years ago
- shadertoy-dx11 is inspired by www.shadertoy.com☆112Updated 4 years ago