Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
☆476Feb 19, 2026Updated 4 months ago
Alternatives and similar repositories for FX11
Users that are interested in FX11 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.☆458Feb 18, 2026Updated 4 months ago
- The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++☆2,826Updated this week
- DirectXMesh geometry processing library☆845Updated this week
- DirectXTex texture processing library☆2,115Updated this week
- This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10…☆1,457May 22, 2025Updated last year
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++☆1,729Updated this week
- UVAtlas isochart texture atlas☆924Apr 22, 2026Updated 2 months ago
- DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps☆1,780Jun 12, 2026Updated 2 weeks ago
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,776May 28, 2026Updated last month
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,593Updated this week
- ☆477Nov 22, 2018Updated 7 years ago
- Book Example Code in [Introduction to 3D Game Programming With DirectX11 by Frank Luna ]☆279Feb 17, 2024Updated 2 years ago
- Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (U…☆712Nov 14, 2023Updated 2 years ago
- ☆881Sep 16, 2021Updated 4 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Direct3D Visual Studio Templates☆444Jun 6, 2026Updated 3 weeks ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆695Nov 11, 2024Updated last year
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,838Jan 13, 2023Updated 3 years ago
- Samples Content Exporter from the legacy DirectX SDK☆61May 10, 2026Updated last month
- DirectX shader bytecode cross compiler☆914Jul 16, 2024Updated last year
- Engineering specs for DirectX features.☆834Jun 17, 2026Updated last week
- contains the source code accompanying the book GPU Zen.☆273Jun 28, 2017Updated 9 years ago
- DirectX Tool Kit samples☆85Jun 2, 2026Updated 3 weeks ago
- Sample code for the book "Introduction to 3D Game Programming with DirectX 12"☆1,724Aug 9, 2024Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆363Sep 7, 2019Updated 6 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Sep 18, 2017Updated 8 years ago
- This is the software repository for the book GPU Pro 6.☆231Sep 28, 2015Updated 10 years ago
- HLSL Parser and GLSL code generator☆235Apr 11, 2014Updated 12 years ago
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 9 years ago
- DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering☆166Apr 20, 2018Updated 8 years ago
- ☆91Jun 5, 2017Updated 9 years ago
- DirectX 11 Tutorials☆154Jul 10, 2023Updated 2 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆756May 10, 2024Updated 2 years ago
- Example programs and source code for GPU Zen 2☆158May 7, 2019Updated 7 years ago
- Easy to integrate memory allocation library for Direct3D 12☆1,006Jun 4, 2026Updated 3 weeks ago
- C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998☆534Nov 4, 2016Updated 9 years ago
- A cross-platform game engine with cutting-edge real-time rendering tech & fantastic speed. …☆499Oct 20, 2018Updated 7 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆227Sep 27, 2018Updated 7 years ago
- Source code repository for the Book GPU Pro 7☆285May 3, 2016Updated 10 years ago