glslify / glsl-token-function-shaker
✂️ Shakes out any unused functions from your GLSL shaders
☆13Updated 8 years ago
Alternatives and similar repositories for glsl-token-function-shaker:
Users that are interested in glsl-token-function-shaker are comparing it to the libraries listed below
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- Small utility for recording videos in regl☆18Updated 8 years ago
- A glslify module for domain coloring in the complex plane☆14Updated 8 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆11Updated 10 years ago
- A browserify transform stream that optimizes your glslify shaders☆22Updated 10 years ago
- ☆35Updated 6 years ago
- An alternative wrapper for orbit-camera that works independently of game-shell.☆21Updated 6 years ago
- streaming gl.readPixels from an FBO☆31Updated 7 years ago
- Lambertian diffuse lighting model for GLSL☆16Updated 10 years ago
- Easily generate an irradiance environment map from an existing environment map.☆27Updated 6 years ago
- 📔 Simplify authoring GLSL shaders and reduce boilerplate☆30Updated 8 years ago
- ☆29Updated 9 years ago
- Quantizes vertices to any bit precision☆14Updated 10 years ago
- project 3D point into 2D window space☆10Updated 9 years ago
- glsl-sat is a shader generator for WebGL, to generate a summed-area-table texture of an input texture☆23Updated 8 years ago
- Linear interpolation between multiple arrays☆13Updated 3 years ago
- A GLSL function for generating 3D supershapes.☆34Updated 8 years ago
- A JavaScript implementation of the triangle tessellation algorithm from the OpenGL specification for tessellation shaders.☆15Updated last year
- Generate 3d box geometry☆10Updated 9 years ago
- Distance transforms for ndarrays☆36Updated 9 years ago
- Transform geometry positions with a 4x4 transformation matrix.☆13Updated 9 years ago
- approximate face normal in the fragment shader☆29Updated 9 years ago
- A rounded cube geometry for 3D rendering, including normals, UVs and cell indices (faces).☆16Updated 7 years ago
- Create geometry by revolving path around Y axis☆12Updated last year
- Collection of experiments for the pex library☆44Updated 8 years ago
- visual feedback effect for regl meshes☆7Updated 8 years ago
- Progressive triangle streams☆20Updated 10 years ago
- Audio helper toolbox for regl☆35Updated 7 years ago
- Mini toy WebGL library☆23Updated 7 years ago
- regl-pipeline is a pass manager and pass dependency graph editor for regl, an API for webgl.☆16Updated 8 years ago