csyonghe / SpireLinks
☆173Updated 8 years ago
Alternatives and similar repositories for Spire
Users that are interested in Spire are comparing it to the libraries listed below
Sorting:
- Dilithium is a bidirectional shader converter for converting between DXIL and SPIR-V.☆167Updated 7 years ago
- 学习和研究项目,从模仿PBRT_v2开始,目前在重构成PBRT_v3结构☆28Updated 8 years ago
- This is the software repository for the book GPU Pro 6.☆230Updated 10 years ago
- A small, reference GI renderer☆157Updated 8 years ago
- ☆56Updated 8 years ago
- Source code repository for the Book GPU Pro 7☆282Updated 9 years ago
- Intel's Software Occlusion Culling demo with my modifications☆240Updated 12 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆170Updated 12 years ago
- contains the source code accompanying the book GPU Zen.☆269Updated 8 years ago
- Simple ray tracing tutorials☆158Updated 8 years ago
- Next Generation Renderer for Cross Platform Engine Development☆144Updated 3 years ago
- Real-time rendering research framework☆219Updated 8 years ago
- nvpro-pipeline is a research rendering pipeline☆211Updated 4 years ago
- AMD Forward+ sample based on DirectX 11☆142Updated 9 years ago
- Simple monte carlo path tracer in C++☆144Updated 3 years ago
- shadertoy-dx11 is inspired by www.shadertoy.com☆112Updated 5 years ago
- An SoftRenderer for experiment & learn.☆136Updated 5 years ago
- A simple mobile engine designed by the man who's addicted to realtime computer graphics☆40Updated 9 years ago
- OpenGL ES 3.0 Deferred Renderer☆144Updated 8 years ago
- Point Based Global Illumination☆194Updated 9 years ago
- Generic Effect system for Graphic API's (OpenGL and DirectX)☆282Updated 5 years ago
- OpenGL 4 Graphics Engine☆142Updated 9 years ago
- Cross-platform real-time rendering engine just for myself☆102Updated 7 years ago
- HLSL Parser and GLSL code generator☆235Updated 11 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Updated 8 years ago
- a cross platform 3d engine using c++98☆162Updated 4 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆129Updated 6 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆98Updated 8 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98Updated 8 years ago
- Adaptive Screen Space Ambient Occlusion☆252Updated 2 years ago