Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine
☆181Jan 3, 2023Updated 3 years ago
Alternatives and similar repositories for DynamicCheckerboardRendering
Users that are interested in DynamicCheckerboardRendering are comparing it to the libraries listed below
Sorting:
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Sep 18, 2017Updated 8 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆682Nov 11, 2024Updated last year
- Checkerboard rendering with Magnum and OpenGL☆43Jun 5, 2022Updated 3 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆748May 10, 2024Updated last year
- Adaptive Screen Space Ambient Occlusion☆255Jan 3, 2023Updated 3 years ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 8 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆408Jan 3, 2023Updated 3 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆416Feb 22, 2023Updated 3 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆667Sep 2, 2025Updated 6 months ago
- Experimentation framework for probe-based lighting☆433Oct 8, 2025Updated 5 months ago
- AMD compute-based tiled lighting sample based on DirectX 11☆76Sep 8, 2016Updated 9 years ago
- Conservative Morphological Anti-Aliasing 2.0☆196Jan 3, 2023Updated 3 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆159Feb 25, 2026Updated 3 weeks ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆828Dec 8, 2025Updated 3 months ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 8 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆128Mar 24, 2019Updated 6 years ago
- This is the software repository for the book GPU Pro 6.☆231Sep 28, 2015Updated 10 years ago
- DynamicResolutionRendering_source_V3_update☆35Jun 5, 2017Updated 8 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆225Sep 27, 2018Updated 7 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆270Jul 29, 2025Updated 7 months ago
- MSAA and Temporal AA Sample☆343Mar 20, 2021Updated 5 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Feb 5, 2020Updated 6 years ago
- contains the source code accompanying the book GPU Zen.☆274Jun 28, 2017Updated 8 years ago
- Chop 3D objects to meshlets☆449Nov 29, 2022Updated 3 years ago
- Cloud Rendering Sample☆80Jun 5, 2017Updated 8 years ago
- Variable Rate Shading and Depth of Field☆99Jan 3, 2023Updated 3 years ago
- Unreal Engine Sky Atmosphere Rendering Technique☆801Sep 11, 2022Updated 3 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆298Sep 21, 2021Updated 4 years ago
- ☆91Jun 5, 2017Updated 8 years ago
- Source code repository for the Book GPU Pro 7☆284May 3, 2016Updated 9 years ago
- ☆875Sep 16, 2021Updated 4 years ago
- GPU texture/buffer performance tester☆678Nov 19, 2020Updated 5 years ago
- Stochastic Screen Space Reflections (SSSR)☆303Sep 5, 2022Updated 3 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆982May 25, 2025Updated 9 months ago
- A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.☆27Apr 14, 2020Updated 5 years ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆484Apr 15, 2019Updated 6 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆243Jan 31, 2023Updated 3 years ago
- ☆156Apr 6, 2018Updated 7 years ago
- UVAtlas isochart texture atlas☆920Mar 2, 2026Updated 2 weeks ago